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...源路径 private var monkey1:String = "res/img/monkey1.png"; private var monkey2:String = "res/img/monkey2.png"; //切换状态 private var flag:Boolean = false; private var img:Sprite; public function Main() { //初始化舞台 Laya.init(1334,750); //设置舞台背景色 Laya.stage.bgColor = "#ff...
来源: Laya2.0_文档 发布时间: 20210715
...ler = Laya.Handler; var WebGL = Laya.WebGL; var texture1 = "../../res/apes/monkey2.png"; var texture2 = "../../res/apes/monkey3.png"; var flag = false; var ape; (function() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = St...
来源: Laya2.0_文档 发布时间: 20210715
...mg = new Laya.Image(); img.centerX = 0; img.centerY = -70; img.skin = "res/monkey2.png"; Laya.stage.addChild(img); //文字 var text = new Laya.Label(); text.text = "游戏的水平方向"; text.color = "gray"; text.fontSize = 100; text.centerX = 0; text.centerY = 50; Laya.stage.addChild(text); } La...
来源: Laya2.0_文档 发布时间: 20210715
...ge = new Laya.Image(); img.centerX = 0; img.centerY = -70; img.skin = "res/monkey2.png"; Laya.stage.addChild(img); //文字 var text:Laya.Label = new Laya.Label(); text.text = "游戏的水平方向"; text.color = "gray"; text.fontSize = 100; text.centerX = 0; text.centerY = 50; Laya.stage.addChild(...
来源: Laya2.0_文档 发布时间: 20210715
...g:Image = new Image(); img.centerX = 0; img.centerY = -70; img.skin = "res/monkey2.png"; Laya.stage.addChild(img); //文字 var text:Label = new Label(); text.text = "游戏的水平方向"; text.color = "gray"; text.fontSize = 100; text.centerX = 0; text.centerY = 50; Laya.stage.addChild(text); } }...
来源: Laya2.0_文档 发布时间: 20210714
...dler = Laya.Handler; var WebGL = Laya.WebGL; var ApePath = "../../res/apes/monkey2.png"; var apeTexture; (function() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Stage.ALIGN_CENTER...
来源: Laya2.0_文档 发布时间: 20210714
...rt class Sprite_SwitchTexture { private texture1: string = "../../res/apes/monkey2.png"; private texture2: string = "../../res/apes/monkey3.png"; private flag: boolean = false; private ape: Sprite; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clien...
来源: Laya2.0_文档 发布时间: 20210715
... Laya.WebGL; export class Main { private ApePath: string = "../../res/apes/monkey2.png"; private apeTexture: Texture; constructor() { // 不支持WebGL时自动切换至Canvas Laya.init(Browser.clientWidth, Browser.clientHeight, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = Sta...
来源: Laya2.0_文档 发布时间: 20210715
...: ```javascript var sp:Sprite = new Sprite(); sp.loadImage("res/apes/monkey2.png", 0, 0, 0, 0, Handler.create(this, function() { console.log(sp.width, sp.height); })); Laya.stage.addChild(sp); ``` loadImage在加载完成的回调函数触发之后才可以正确获取宽高...
来源: Laya2.0_文档 发布时间: 20210715
...宽高: ```javascript var sp=new Laya.Sprite(); sp.loadImage("res/apes/monkey2.png",0,0,0,0,Laya.Handler.create(this,function() { console.log(sp.width,sp.height); })); Laya.stage.addChild(sp); ``` loadImage在加载完成的回调函数触发之后才可以正确获取宽高。 1. **直接调用si...
来源: Laya2.0_文档 发布时间: 20210715