大约有 7 项符合查询结果, 库内数据总量为 31,671 项。 (搜索耗时: 0.0027 秒)
...Down() { //记录点击到舞台上的点 this.point.x = Laya.MouseManager.instance.mouseX; this.point.y = Laya.MouseManager.instance.mouseY; //产生射线 this.camera.viewportPointToRay(this.point,ray); //拿到射线碰撞的物体 this.scene.physicsSimulation.rayCast(this.ray,this.outHitResult);...
来源: Laya2.0_文档 发布时间: 20210715
...Down() { //记录点击到舞台上的点 this.point.x = Laya.MouseManager.instance.mouseX; this.point.y = Laya.MouseManager.instance.mouseY; //产生射线 this.camera.viewportPointToRay(this.point,ray); //拿到射线碰撞的物体 this.scene.physicsSimulation.rayCast(this.ray,this.outHitResult);...
来源: Laya2.0_文档 发布时间: 20210715
...MouseDown():void { //记录点击到舞台上的点 point.x = MouseManager.instance.mouseX; point.y = MouseManager.instance.mouseY; //产生射线 _camera.viewportPointToRay(point,_ray); //拿到射线碰撞的物体 _scene.physicsSimulation.rayCast(_ray,_outHitResult); //如果碰撞到物体 if (_...
来源: Laya2.0_文档 发布时间: 20210715
...th, Laya.stage.height); Laya.stage.addChild(this.info); Laya.Gyroscope.instance.on(Laya.Event.CHANGE, this, onDeviceorientation); function onDeviceorientation(absolute, rotationInfo) { this.info.text = "alpha:" + Math.floor(rotationInfo.alpha) + '\n' + "beta :" + Math.floor(rotationInfo.beta) +...
来源: Laya2.0_文档 发布时间: 20210714
....width, Laya.stage.height); Laya.stage.addChild(info); Gyroscope.instance.on(Event.CHANGE, this, onDeviceorientation); } private function onDeviceorientation(absolute:Boolean, rotationInfo:RotationInfo):void { info.text = "alpha:" + Math.floor(rotationInfo.alpha) + '\n...
来源: Laya2.0_文档 发布时间: 20210714
....width, Laya.stage.height); Laya.stage.addChild(this.info); Laya.Gyroscope.instance.on(Laya.Event.CHANGE, this, this.onDeviceorientation); } private onDeviceorientation(absolute: Boolean, rotationInfo: Laya.RotationInfo): void { this.info.text = "alpha:" + Math.floor(rotationInfo.alpha) + '\n' + "...
来源: Laya2.0_文档 发布时间: 20210715
...g) 预烘培动画是把预先计算好的动画文件烘培到贴图以及instance动态合批等技术来减少GPU的性能压力,对比常规的骨骼动画模式,预烘焙骨骼动画模式从CPU到GPU性能都有显著的优化效果,尤其是CPU计算方面更为明显。由于减少了...
来源: Laya2.0_文档 发布时间: 20210714