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大约有 10 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0022 秒)

1. 计时器-延迟执行 [ 100%]

...let vGap = 100; this.button1 = this.createButton("点我3秒之后 alpha - 0.5"); this.button1.x = (Laya.stage.width - this.button1.width) / 2; this.button1.y = (Laya.stage.height - this.button1.height - vGap) / 2; this.button1.on(Event.CLICK, this, this.onDecreaseAlpha1); this.button2 =this. create...

来源: Laya2.0_示例 发布时间: 20241117

2. 骨骼动画-适配版Spine [ 90%]

...eton.pos(Browser.width / 2, Browser.height / 2 + 100); this.skeleton.scale(0.5, 0.5); this.skeleton.on(Event.STOPPED, this, this.play); this.play(); } onError() { console.log("parse error"); } play() { console.log("1111111111"); if (++this.index >= this.skeleton.getAnimNum()) { this.index = 0; } thi...

来源: Laya2.0_示例 发布时间: 20241117

3. 骨骼动画-多纹理 [ 89%]

...tage.addChild(mArmature); mArmature.pos(mStartX, mStartY); mArmature.scale(0.5, 0.5); mArmature.on(Laya.Event.STOPPED, this, this.completeHandler); this.play(); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getAnimNum(); if (mCurrIndex >= aniNum) { mCurrIndex = 0...

来源: Laya2.0_示例 发布时间: 20241117

4. 骨骼动画-藤蔓 [ 89%]

...tage.addChild(mArmature); mArmature.pos(mStartX, mStartY); mArmature.scale(0.5, 0.5); mArmature.on(Event.STOPPED, this, this.completeHandler); this.play(); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getAnimNum(); if (mCurrIndex >= aniNum) { mCurrIndex = 0; } m...

来源: Laya2.0_示例 发布时间: 20241117

5. 骨骼动画-橡胶人 [ 89%]

...e.addChild(mArmature); mArmature.pos(mStartX, mStartY); // mArmature.scale(0.5, 0.5); mArmature.on(Event.STOPPED, this, this.completeHandler); this.play(); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getAnimNum(); if (mCurrIndex >= aniNum) { mCurrIndex = 0; } m...

来源: Laya2.0_示例 发布时间: 20241117

6. 骨骼动画-Spine事件 [ 85%]

...tage.addChild(mArmature); mArmature.pos(mStartX, mStartY); mArmature.scale(0.5, 0.5); mArmature.on(Event.LABEL, this, this.onEvent); mArmature.on(Event.STOPPED, this, this.completeHandler); this.play(); } completeHandler() { this.play(); } play() { mCurrIndex++; let aniNum = mArmature.getAnimNum(); ...

来源: Laya2.0_示例 发布时间: 20241117

7. 缓动-时间线 [ 84%]

...is.timeLine.addLabel("turnRight", 0).to(this.target, {x:450, y:100, scaleX:0.5, scaleY:0.5}, 2000, null, 0) .addLabel("turnDown", 0).to(this.target, {x:450, y:300, scaleX:0.2, scaleY:1, alpha:1}, 2000, null, 0) .addLabel("turnLeft", 0).to(this.target, {x:100, y:300, scaleX:1, scaleY:0.2, alpha:0.1},...

来源: Laya2.0_示例 发布时间: 20241117

8. Sprite-新手引导 [ 67%]

...skArea = new Sprite(); guideContainer.addChild(maskArea); maskArea.alpha = 0.5; maskArea.graphics.drawRect(0, 0, Laya.stage.width, Laya.stage.height, "#000"); // 绘制一个圆形区域,利用叠加模式,从遮罩区域抠出可交互区 interactionArea = new Sprite(); guideContainer.addChild(...

来源: Laya2.0_示例 发布时间: 20241117

9. 骨骼动画-换装 [ 63%]

...e.addChild(mArmature); mArmature.pos(mStartX, mStartY); // mArmature.scale(0.5, 0.5); mArmature.on(Event.STOPPED, this, this.completeHandler); this.play(); this.changeSkin(); Laya.timer.loop(1000, this, this.changeSkin); } changeSkin() { mCurrSkinIndex++; let skinLength = mSkinList.length; if (mCurr...

来源: Laya2.0_示例 发布时间: 20241117

10. 2D物理-仿生机器人 [ 45%]

...VV(p6, p4)).concat(B2Math.SubVV(p5, p4)).join(","); } const dampingRatio = 0.5; const frequencyHz = 10.0; let distanceJoint1 = new Laya.DistanceJoint(); distanceJoint1.otherBody = legBody2; distanceJoint1.selfAnchor = p2; distanceJoint1.otherAnchor = B2Math.SubVV(p5, p4); distanceJoint1.frequency = ...

来源: Laya2.0_示例 发布时间: 20241117