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大约有 15 项符合查询结果, 库内数据总量为 31,580 项。 (搜索耗时: 0.0029 秒)

1. laya.d3.core.material.RenderState [ 100%]

...te  BLENDPARAM_DST_ALPHA : int = 0x0304[static] 混合参数枚举_目标尔法,例:RGB(Ad, Ad, Ad),Alpha(Ad)。RenderState  BLENDPARAM_DST_COLOR : int = 0x0306[static] 混合参数枚举_目标颜色,例:RGB(Rd, Gd, Bd),Alpha(Ad)。RenderState  BLENDPARAM_ONE : int = 1[static] 混合...

来源: Laya2.0_api 发布时间: 20190513

2. laya.d3.core.material.BaseMaterial [ 93%]

...stantDefined By  RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial  RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial  RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterialProperty DetailalphaTestpropert...

来源: Laya2.0_api 发布时间: 20190513

3. laya.d3.core.material.UnlitMaterial [ 91%]

...混合。UnlitMaterial  RENDERMODE_CUTOUT : int = 1[static] 渲染状态_尔法测试。UnlitMaterial  RENDERMODE_OPAQUE : int = 0[static] 渲染状态_不透明。UnlitMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态__透明混合。UnlitMaterial RENDERQUEUE_ALPHATEST : int...

来源: Laya2.0_api 发布时间: 20190513

4. laya.d3.core.material.BlinnPhongMaterial [ 86%]

...ic] BlinnPhongMaterial  RENDERMODE_CUTOUT : int = 1[static] 渲染状态_尔法测试。BlinnPhongMaterial  RENDERMODE_OPAQUE : int = 0[static] 渲染状态_不透明。BlinnPhongMaterial  RENDERMODE_TRANSPARENT : int = 2[static] 渲染状态_透明混合。BlinnPhongMaterial RENDERQUEUE_A...

来源: Laya2.0_api 发布时间: 20190513

5. laya.d3.core.material.SkyBoxMaterial [ 81%]

...c] SkyBoxMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  ROTATION : int[static] SkyBoxMa...

来源: Laya2.0_api 发布时间: 20190513

6. laya.d3.core.material.WaterPrimaryMaterial [ 79%]

...erPrimaryMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  WAVESCALE : int[static] WaterPr...

来源: Laya2.0_api 发布时间: 20190513

7. laya.d3.core.pixelLine.PixelLineMaterial [ 78%]

...PixelLineMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterialProperty Detailblendpropertyblend:i...

来源: Laya2.0_api 发布时间: 20190513

8. laya.d3.core.material.SkyProceduralMaterial [ 78%]

...roceduralMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  SUN_HIGH_QUALITY : int = 1[stat...

来源: Laya2.0_api 发布时间: 20190513

9. laya.d3.core.trail.TrailMaterial [ 69%]

...。TrailMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  TILINGOFFSET : int[static] Trail...

来源: Laya2.0_api 发布时间: 20190513

10. laya.d3.core.material.EffectMaterial [ 69%]

...。EffectMaterial RENDERQUEUE_ALPHATEST : int = 2450[static] 渲染队列_尔法裁剪。BaseMaterial RENDERQUEUE_OPAQUE : int = 2000[static] 渲染队列_不透明。BaseMaterial RENDERQUEUE_TRANSPARENT : int = 3000[static] 渲染队列_透明。BaseMaterial  TILINGOFFSET : int[static] Effe...

来源: Laya2.0_api 发布时间: 20190513