大约有 13 项符合查询结果, 库内数据总量为 31,722 项。 (搜索耗时: 0.0036 秒)
...键的键控代码值 (65) 关联的常数。Keyboard ALTERNATE : int = 18[static] 与 Alternate (Option) 键的键控代码值 (18) 关联的常数。Keyboard B : int = 66[static] 与 B 键的键控代码值 (66) 关联的常数。Keyboard BACKQUOTE : int = 192[static] 与 ` 键的键控...
来源: Laya2.0_api 发布时间: 20190513
...TexturePublic Constants ConstantDefined By FILTERMODE_BILINEAR : int = 1[static] 寻址模式_不循环。BaseTexture FILTERMODE_POINT : int = 0[static] 寻址模式_重复。BaseTexture FILTERMODE_TRILINEAR : int = 2[static] 寻址模式_不循环。BaseTexture FORMAT_ALPHA8 : int = 2[...
来源: Laya2.0_api 发布时间: 20190513
...nherited Public Constants ConstantDefined By FILTERMODE_BILINEAR : int = 1[static] 寻址模式_不循环。BaseTexture FILTERMODE_POINT : int = 0[static] 寻址模式_重复。BaseTexture FILTERMODE_TRILINEAR : int = 2[static] 寻址模式_不循环。BaseTexture FORMAT_ALPHA8 : int = 2[static...
来源: Laya2.0_api 发布时间: 20190513
...nherited Public Constants ConstantDefined By FILTERMODE_BILINEAR : int = 1[static] 寻址模式_不循环。BaseTexture FILTERMODE_POINT : int = 0[static] 寻址模式_重复。BaseTexture FILTERMODE_TRILINEAR : int = 2[static] 寻址模式_不循环。BaseTexture FORMAT_ALPHA8 : int = 2[static...
来源: Laya2.0_api 发布时间: 20190513
...一个 Physics 实例。 Physics3DUtils getIColliderCollision(collider1:PhysicsComponent, collider2:PhysicsComponent):Boolean[static] 获取是否忽略两个碰撞器的碰撞检测。 Physics3DUtils setColliderCollision(collider1:PhysicsComponent, collider2:PhysicsComponent, collsion:Boolean...
来源: Laya2.0_api 发布时间: 20190513
...nherited Public Constants ConstantDefined By FILTERMODE_BILINEAR : int = 1[static] 寻址模式_不循环。BaseTexture FILTERMODE_POINT : int = 0[static] 寻址模式_重复。BaseTexture FILTERMODE_TRILINEAR : int = 2[static] 寻址模式_不循环。BaseTexture FORMAT_ALPHA8 : int = 2[static...
来源: Laya2.0_api 发布时间: 20190513
...exture clear(r:Number = 0.0, g:Number = 0.0, b:Number = 0.0, a:Number = 1.0):voidRenderTexture2D end():void 结束绑定。 RenderTexture2D generateMipmap():void[override] 生成mipMap。 RenderTexture2D getData(x:Number, y:Number, width:Number, height:Number):Uint8Array 获得像素数...
来源: Laya2.0_api 发布时间: 20190513
...shader变量提交周期,自定义。Shader3D PERIOD_MATERIAL : int = 1[static] shader变量提交周期,逐材质。Shader3D PERIOD_SCENE : int = 4[static] shader变量提交周期,逐场景。Shader3D PERIOD_SPRITE : int = 2[static] shader变量提交周期,逐精灵和相机,...
来源: Laya2.0_api 发布时间: 20190513
...OR0 : int = 7[static] VertexShuriKenParticle PARTICLE_POSITION0 : int = 1[static] VertexShuriKenParticle PARTICLE_RANDOM0 : int = 11[static] VertexShuriKenParticle PARTICLE_RANDOM1 : int = 12[static] VertexShuriKenParticle PARTICLE_SHAPEPOSITIONSTARTLIFETIME : int = 4[static] VertexShuri...
来源: Laya2.0_api 发布时间: 20190513
...h MESH_BLENDWEIGHT0 : int = 6[static] VertexMesh MESH_COLOR0 : int = 1[static] VertexMesh MESH_MVPMATRIX_ROW0 : int = 12[static] VertexMesh MESH_MVPMATRIX_ROW1 : int = 13[static] VertexMesh MESH_MVPMATRIX_ROW2 : int = 14[static] VertexMesh MESH_MVPMATRIX_ROW3 : int = 15[static] Ver...
来源: Laya2.0_api 发布时间: 20190513