大约有 22 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0056 秒)
...I DocumentationAll Packages | All Classes | Index | Frames No Frames Shader3DProperties | Methods | Constants Packagelaya.d3.shaderClasspublic class Shader3DInheritanceShader3D Object Shader3D 类用于创建Shader3D。 Public Properties PropertyDefined By debugMode : Boolean = false[st...
来源: Laya2.0_api 发布时间: 20190513
... Classes | Index | Frames No Frames DefineDatasMethods Packagelaya.d3.shaderClasspublic class DefineDatasInheritanceDefineDatas ObjectImplements laya.d3.core.IClone DefineDatas 类用于创建宏定义数据。 Public Methods MethodDefined By DefineDatas() 创建一个 DefineDatas 实例...
来源: Laya2.0_api 发布时间: 20190513
...id private CommandBuffer blit(source:RenderTexture, dest:RenderTexture, shader:Shader3D, shaderData:ShaderData = null, subShader:int = 0):void private CommandBuffer clear():void private CommandBuffer setRenderTarget(renderTexture:RenderTexture):void private CommandBuffer setShaderDataTex...
来源: Laya2.0_api 发布时间: 20190513
...ocumentationAll Packages | All Classes | Index | Frames No Frames SubShaderMethods Packagelaya.d3.shaderClasspublic class SubShaderInheritanceSubShader Object SubShader 类用于创建SubShader。 Public Methods MethodDefined By getFlag(key:String):String 获取标记值。 SubShader ...
来源: Laya2.0_api 发布时间: 20190513
...I DocumentationAll Packages | All Classes | Index | Frames No Frames ShaderPassProperties | Methods Packagelaya.d3.shaderClasspublic class ShaderPassInheritanceShaderPass laya.webgl.utils.ShaderCompile ShaderPass 类用于实现ShaderPass。 Public Properties PropertyDefined By renderSta...
来源: Laya2.0_api 发布时间: 20190513
...awCall中除了在通知GPU的渲染上比较耗时之外,切换材质与shader也是非常耗时的操作; CurMem:Canvas模式下,表示内存占用大小,值越小越好,过高会导致游戏闪退;WebGL模式下,表示内存与显存的占用,值越小越好; Shader:是 WebG...
来源: Laya2.0_api 发布时间: 20190513
...器删除自己,如已经被删除不会抛出异常。 Node render(shader:Shader3D = null, replacementTag:String = null):void 相机渲染。 BaseCamera replaceChild(newNode:Node, oldNode:Node):Node 替换子节点。 Node resetProjectionMatrix():voidBaseCamera runCallLater(method:Functio...
来源: Laya2.0_api 发布时间: 20190513
...:String, complete:Handler):void[static] 加载材质。 BaseMaterial setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods MethodDefined By _disposeResource():void[override] BaseMaterialPublic Constants ConstantDefined By RENDERQUEUE_ALPHATEST : int = ...
来源: Laya2.0_api 发布时间: 20190513
...器删除自己,如已经被删除不会抛出异常。 Node render(shader:Shader3D = null, replacementTag:String = null):void[override] 相机渲染。 Camera replaceChild(newNode:Node, oldNode:Node):Node 替换子节点。 Node resetProjectionMatrix():voidBaseCamera runCallLater(method:Fun...
来源: Laya2.0_api 发布时间: 20190513
...rl:String, complete:Handler):void[static] 加载材质。 BaseMaterial setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _disposeResource():void[override] BaseMaterialPublic ...
来源: Laya2.0_api 发布时间: 20190513