大约有 23 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0028 秒)
...。 BaseShape cloneTo(destObject:*):void 克隆。 BaseShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void 用于生成粒子初始位置和方向。 BaseShapeProperty Detailenablepropertypublic var enable:Boolean是否...
来源: Laya2.0_api 发布时间: 20190513
... BaseShape cloneTo(destObject:*):void[override] SphereShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 SphereShapeProtected Methods MethodDefined By _getShape...
来源: Laya2.0_api 发布时间: 20190513
...seShape cloneTo(destObject:*):void[override] HemisphereShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 HemisphereShapeProtected Methods MethodDefined By _get...
来源: Laya2.0_api 发布时间: 20190513
... BaseShape cloneTo(destObject:*):void[override] CircleShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 CircleShapeProtected Methods MethodDefined By _getShape...
来源: Laya2.0_api 发布时间: 20190513
...。 BaseShape cloneTo(destObject:*):void[override] BoxShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 BoxShapeProtected Methods MethodDefined By _getShapeBou...
来源: Laya2.0_api 发布时间: 20190513
...。 BaseShape cloneTo(destObject:*):void[override] ConeShape generatePositionAndDirection(position:Vector3, direction:Vector3, rand:Rand = null, randomSeeds:Uint32Array = null):void[override] 用于生成粒子初始位置和方向。 ConeShapeProtected Methods MethodDefined By _getShapeB...
来源: Laya2.0_api 发布时间: 20190513
...EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 E...
来源: Laya2.0_api 发布时间: 20190513
...rray = null) 创建一个 Matrix4x4 实例。 Matrix4x4 billboard(objectPosition:Vector3, cameraPosition:Vector3, cameraRight:Vector3, cameraUp:Vector3, cameraForward:Vector3, mat:Matrix4x4):void[static] 计算BlillBoard矩阵 Matrix4x4 clone():* 克隆。 Matrix4x4 cloneTo(destObject:*):vo...
来源: Laya2.0_api 发布时间: 20190513
...addNewParticlesToVertexBuffer():voidShurikenParticleSystem addParticle(position:Vector3, direction:Vector3, time:Number):BooleanShurikenParticleSystem clone():* 克隆。 ShurikenParticleSystem cloneTo(destObject:*):void 克隆。 ShurikenParticleSystem emit(time:Number):Boolean 发射...
来源: Laya2.0_api 发布时间: 20190513
... EventDispatcher instantiate(original:Sprite3D, parent:Node = null, worldPositionStays:Boolean = true, position:Vector3 = null, rotation:Quaternion = null):Sprite3D[static] 创建精灵的克隆实例。 Sprite3D isMouseEvent(type:String):Boolean 检测指定事件类型是否是鼠标事件。 Ev...
来源: Laya2.0_api 发布时间: 20190513