• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 8 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0028 秒)

1. laya.d3.utils.Physics3DUtils [ 100%]

...R1 : int = 0x40[static] Physics3DUtils  COLLISIONFILTERGROUP_CUSTOMFILTER10 : int = 0x8000[static] Physics3DUtils  COLLISIONFILTERGROUP_CUSTOMFILTER2 : int = 0x80[static] Physics3DUtils  COLLISIONFILTERGROUP_CUSTOMFILTER3 : int = 0x100[static] Physics3DUtils  COLLISIONFILTERGROUP_CUSTOMFILTE...

来源: Laya2.0_api 发布时间: 20190513

2. laya.events.Keyboard [ 87%]

...112[static] 与 F1 的键控代码值 (112) 关联的常数。Keyboard  F10 : int = 121[static] 与 F10 的键控代码值 (121) 关联的常数。Keyboard  F11 : int = 122[static] 与 F11 的键控代码值 (122) 关联的常数。Keyboard  F12 : int = 123[static] 与 F12 的键控代码值 (...

来源: Laya2.0_api 发布时间: 20190513

3. laya.d3.graphics.Vertex.VertexShuriKenParticle [ 86%]

...ZE : int = 8[static] VertexShuriKenParticle  PARTICLE_STARTSPEED : int = 10[static] VertexShuriKenParticle  PARTICLE_TEXTURECOORDINATE0 : int = 3[static] VertexShuriKenParticleConstructor DetailVertexShuriKenParticle()Constructorpublic function VertexShuriKenParticle()Constant DetailPARTICLE_COL...

来源: Laya2.0_api 发布时间: 20190513

4. laya.d3.graphics.Vertex.VertexMesh [ 82%]

...DMATRIX_ROW1 : int = 9[static] VertexMesh  MESH_WORLDMATRIX_ROW2 : int = 10[static] VertexMesh  MESH_WORLDMATRIX_ROW3 : int = 11[static] VertexMeshMethod DetailgetVertexDeclaration()method public static function getVertexDeclaration(vertexFlag:String, compatible:Boolean = true):VertexDeclaration...

来源: Laya2.0_api 发布时间: 20190513

5. laya.d3.shader.Shader3D [ 74%]

..._ALPHA混合方程。Shader3D  RENDER_STATE_BLEND_EQUATION_RGB : int = 10[static] 渲染状态_RGB混合方程。Shader3D  RENDER_STATE_BLEND_SRC : int = 2[static] 渲染状态_混合源。Shader3D  RENDER_STATE_BLEND_SRC_ALPHA : int = 6[static] 渲染状态_混合源ALPHA。Shader3D  RENDER...

来源: Laya2.0_api 发布时间: 20190513

6. laya.d3.core.material.TerrainMaterial [ 61%]

...FFUSETEXTURE4 : int = 5[static] TerrainMaterial  MATERIALAMBIENT : int = 10[static] TerrainMaterial  MATERIALDIFFUSE : int = 11[static] TerrainMaterial  MATERIALSPECULAR : int = 12[static] TerrainMaterial  NORMALTEXTURE : int = 1[static] TerrainMaterial  RENDERMODE_OPAQUE : int = 1[static]...

来源: Laya2.0_api 发布时间: 20190513

7. laya.d3.graphics.Vertex.VertexShurikenParticleMesh [ 59%]

...SIZE : int = 8[static] VertexShuriKenParticle PARTICLE_STARTSPEED : int = 10[static] VertexShuriKenParticle PARTICLE_TEXTURECOORDINATE0 : int = 3[static] VertexShuriKenParticleProperty DetailcornerTextureCoordinatepropertycornerTextureCoordinate:Vector4  [read-only] Implementation     public...

来源: Laya2.0_api 发布时间: 20190513

8. laya.d3.graphics.Vertex.VertexShurikenParticleBillboard [ 59%]

...SIZE : int = 8[static] VertexShuriKenParticle PARTICLE_STARTSPEED : int = 10[static] VertexShuriKenParticle PARTICLE_TEXTURECOORDINATE0 : int = 3[static] VertexShuriKenParticleProperty DetailcornerTextureCoordinatepropertycornerTextureCoordinate:Vector4  [read-only] Implementation     public...

来源: Laya2.0_api 发布时间: 20190513