大约有 6 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0020 秒)
...的透明区域)。Texture url : String = null图片地址Texture uv : ArrayTexture width : Number 实际宽度。TexturePublic Methods Hide Inherited Public Methods Show Inherited Public Methods MethodDefined By Texture(bitmap:Texture2D = null, uv:Array = null, sourceWidth:Number = 0...
来源: Laya2.0_api 发布时间: 20190513
...阵。 DrawTrianglesCmd texture : Texture 纹理。 DrawTrianglesCmd uvs : Float32Array UV数据。 DrawTrianglesCmd vertices : Float32Array 顶点数组。 DrawTrianglesCmd x : Number X轴偏移量。 DrawTrianglesCmd y : Number Y轴偏移量。 DrawTrianglesCmdPublic Methods Metho...
来源: Laya2.0_api 发布时间: 20190513
...xFlag:String — 顶点声明标记字符,格式为:"POSITION,NORMAL,COLOR,UV,UV1,BLENDWEIGHT,BLENDINDICES,TANGENT"。 compatible:Boolean (default = true)ReturnsVertexDeclaration — 顶点声明。 Constant DetailinstanceMVPMatrixDeclarationConstantpublic static const instanceMVPMatrixDeclaration...
来源: Laya2.0_api 发布时间: 20190513
...drawTriangles(texture:Texture, x:Number, y:Number, vertices:Float32Array, uvs:Float32Array, indices:Uint16Array, matrix:Matrix = null, alpha:Number = 1, color:String = null, blendMode:String = null):DrawTrianglesCmd 绘制一组三角形 Graphics fillBorderText(text:String, x:Number, y:Number, fo...
来源: Laya2.0_api 发布时间: 20190513
...义,接收阴影。RenderableSprite3D SHADERDEFINE_SCALEOFFSETLIGHTINGMAPUV : int[static] 精灵级着色器宏定义,光照贴图便宜和缩放。RenderableSprite3D SHADERDEFINE_UV0 : int[static] MeshSprite3D SHADERDEFINE_UV1 : int[static] MeshSprite3D transform : Transform3D[read-only] 获取...
来源: Laya2.0_api 发布时间: 20190513
...drawTriangles(texture:Texture, x:Number, y:Number, vertices:Float32Array, uvs:Float32Array, indices:Uint16Array, matrix:Matrix = null, alpha:Number = 1, color:String = null, blendMode:String = null):DrawTrianglesCmd 绘制一组三角形 Graphics fillBorderText(text:String, x:Number, y:Number, font...
来源: Laya2.0_api 发布时间: 20190513