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... extends Sprite3D { private _isInited: boolean = false; private _filePath: string = null; private _particle: Laya.Sprite = null; private _shuriKenParticle3D: Array<ShuriKenParticle3D>= []; private _shurikenParticleSystem: Array<ShurikenParticleSystem>= []; constructor() { super(); } //...
来源: Laya3.0_文档 发布时间: 20251010
... extends Sprite3D { private _isInited: boolean = false; private _filePath: string = null; private _particle: Laya.Sprite = null; private _shuriKenParticle3D: Array<ShuriKenParticle3D>= []; private _shurikenParticleSystem: Array<ShurikenParticleSystem>= []; constructor() { super(); } //...
来源: Laya3.0_文档 发布时间: 20250104
...也可以省略这个声明 static test(this: IEditorEnv.IGameScene, msg: string) { console.log(msg); //hello return "ok"; } } //下面是UI进程的代码 let ret = await Editor.scene.runScript("TestSceneScript.test", "hello"); console.log(ret); //ok 特别的用法,可以通过window对象调用...
来源: Laya3.0_文档 发布时间: 20251010
...esh: Mesh, texture: Texture2D, minHeight: number, maxHeight: number, name: string = null): MeshTerrainSprite3D { var meshTerrainSprite3D: MeshTerrainSprite3D = new MeshTerrainSprite3D(mesh, null, name); meshTerrainSprite3D._initCreateFromMeshHeightMap(texture, minHeight, maxHeight); return meshTerra...
来源: Laya3.0_文档 发布时间: 20230303
... * @param normalizedTime 归一化的播放起始时间。 */ play(name: string | null = null, layerIndex: number = 0, normalizedTime: number = Number.NEGATIVE_INFINITY) 这是动画状态机里最基本的播放动画方式,通过下面的代码: //动画状态机,直接播放Run动画状态 ...
来源: Laya3.0_文档 发布时间: 20251010