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... End GLSL Start #defineGLSL LitVS #define SHADER_NAME PBRColorBatchShader #include "Math.glsl"; #include "Scene.glsl"; #include "SceneFogInput.glsl" #include "Camera.glsl"; #include "Sprite3DVertex.glsl"; #include "VertexCommon.glsl"; #include "PBRVertex.glsl"; varying float spriteCustomData; void m...
来源: Laya3.0_文档 发布时间: 20251010
...所示: #defineGLSL textureVS #define SHADER_NAME Sprite2DTextureShader #include "Sprite2DVertex.glsl"; void main() { vertexInfo info; getVertexInfo(info); v_cliped = info.cliped; v_texcoordAlpha = info.texcoordAlpha; v_useTex = info.useTex; v_color = info.color; vec4 pos; getPosition(pos); gl_Pos...
来源: Laya3.0_文档 发布时间: 20251010
...示例代码如下: #defineGLSL unlitVS #define SHADER_NAME UnlitShader #include "Math.glsl"; #include "Scene.glsl"; #include "SceneFogInput.glsl"; #include "Camera.glsl"; #include "Sprite3DVertex.glsl"; #include "VertexCommon.glsl"; #ifdef UV varying vec2 v_Texcoord0; #endif // UV #ifdef COLOR va...
来源: Laya3.0_文档 发布时间: 20251010
...dleMessageResult根据事件名称把数据传递回JS侧详见Runtime/x64/include/Exports.h CONCH_EXPORT void CONCH_CDECL conchSetHandleMessageCallback(handleSyncMessageCallback handleSyncMessageCb, handleAsyncMessageCallback handleAsyncMessageCb); CONCH_EXPORT void CONCH_CDECL conchSendHandleMessa...
来源: Laya3.0_文档 发布时间: 20251010
... End GLSL Start #defineGLSL baseRenderVS #define SHADER_NAME baseRender2D #include "Sprite2DVertex.glsl"; void main() { vec4 pos; //先计算位置,再做裁剪 getPosition(pos); vertexInfo info; getVertexInfo(info); v_texcoord = info.uv; v_color = info.color; #ifdef LIGHT_AND_SHADOW lightAndShado...
来源: Laya3.0_文档 发布时间: 20251120
...aExt.sln └── LayaExt/ ├──layaRuntime/ 扩展的SDK | ├── include/ | └── lib/ | └── x64 | └── conch.lib ├──dllmain.cpp ├──exports.cpp 包含示例代码 ├──LayaExt.vcxproj └──framework.h 2.2 生成动态链接库 打开项目后,点击图2...
来源: Laya3.0_文档 发布时间: 20251010