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...USTOMFILTER1: number = 64 Defined in laya/d3/utils/Physics3DUtils.ts:22 自定义过滤1 Static COLLISIONFILTERGROUP_CUSTOMFILTER10 COLLISIONFILTERGROUP_CUSTOMFILTER10: number = 32768 Defined in laya/d3/utils/Physics3DUtils.ts:40 自定义过滤10 Static COLLISIONFILTERGROUP_CUSTOMFILTER2 COLLISIONF...
来源: Laya3.0_api 发布时间: 20231115
...: number = 12 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:47 顶点自定义数据0 Static MESH_CUSTOME1 MESH_CUSTOME1: number = 13 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:49 顶点自定义数据1 Static MESH_CUSTOME2 MESH_CUSTOME2: number = 14 Defined in laya/d3/graphics/Vertex/Verte...
来源: Laya3.0_api 发布时间: 20231102
...可以设置网络基础路径 通过设置customFormat函数,可以自定义URL格式化的方式 Hierarchy URL Index Constructors constructor Properties basePath basePaths rootPath version Accessors path url Methods __init__ customFormat formatURL getFileName getPath getResURLByUUID getURLVerion...
来源: Laya3.0_api 发布时间: 20231115
... _customRequestAnimationFrame: any Defined in laya/renders/Render.ts:32 自定义帧循环 Static _loopFunction _loopFunction: any Defined in laya/renders/Render.ts:34 帧循环函数 Static is3DMode is3DMode: boolean Defined in laya/renders/Render.ts:30 表示是否是 3D 模式。 Accessors Static...
来源: Laya3.0_api 发布时间: 20231115
... in laya/d3/component/Volume/BatchVolume/StaticBatchVolume.ts:161 设置自定义的合批方案BatchRender Returns BatchRender[] Defined in laya/d3/component/Volume/BatchVolume/StaticBatchVolume.ts:148 设置自定义的合批方案BatchRender Parameters value: BatchRender[] Returns void destroyed ...
来源: Laya3.0_api 发布时间: 20231115
...ution customResolution: boolean = false Defined in Config3D.ts:27 设置自定义分辨率 Static debugFrustumCulling debugFrustumCulling: boolean = false Defined in Config3D.ts:89 internal是否开启视锥裁剪调试。 Static defaultCacheRTMemory defaultCacheRTMemory: number = 256 Defined in Con...
来源: Laya3.0_api 发布时间: 20231115
...s(name: string): any Defined in laya/map/TiledMap.ts:533 得到地图的自定义属性 Parameters name: string 属性名称 Returns any getSprite getSprite(index: number, width: number, height: number): GridSprite Defined in laya/map/TiledMap.ts:559 通过纹理索引,生成一个可控制物件 ...
来源: Laya3.0_api 发布时间: 20231115
...= 0 Defined in laya/d3/shader/Shader3D.ts:55 shader变量提交周期,自定义。 Static PERIOD_MATERIAL PERIOD_MATERIAL: number = 1 Defined in laya/d3/shader/Shader3D.ts:57 shader变量提交周期,逐材质。 Static PERIOD_SCENE PERIOD_SCENE: number = 4 Defined in laya/d3/shader/Shader3D.ts:...
来源: Laya3.0_api 发布时间: 20231102
...): void Defined in laya/d3/core/render/command/CommandBuffer.ts:365 add 自定义的渲染命令 Parameters command: Command Returns void blitScreenQuad blitScreenQuad(source: BaseTexture, dest: RenderTexture, offsetScale?: Vector4, shader?: Shader3D, shaderData?: ShaderData, subShader?: number): vo...
来源: Laya3.0_api 发布时间: 20231115
...icle/ParticleSetting.ts:17 粒子受发射器速度的敏感度(需在自定义发射器中编码设置) endVelocity endVelocity: number = 1 Defined in laya/particle/ParticleSetting.ts:37 等于1时粒子从出生到消亡保持一致的速度,等于0时粒子消亡时速度为0,大于1时...
来源: Laya3.0_api 发布时间: 20231115