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大约有 14 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0027 秒)

1. laya.d3.resource.models.Mesh_API3.0 [ 100%]

...ces: Vector4[]): void Defined in laya/d3/resource/models/Mesh.ts:664 获取骨骼索引。 Parameters boneIndices: Vector4[] 骨骼索引。 Returns void getBoneWeights getBoneWeights(boneWeights: Vector4[]): void Defined in laya/d3/resource/models/Mesh.ts:642 获取骨骼权重。 Parameters boneWe...

来源: Laya3.0_api 发布时间: 20231115

2. laya.d3.component.AnimatorControllerLayer_API3.0 [ 89%]

...atarMask): void Defined in laya/d3/component/AnimatorControllerLayer.ts:80 骨骼遮罩 Returns AvatarMask Defined in laya/d3/component/AnimatorControllerLayer.ts:84 骨骼遮罩 Parameters value: AvatarMask Returns void defaultState get defaultState(): AnimatorState set defaultState(value: Animator...

来源: Laya3.0_api 发布时间: 20231102

3. laya.ani.bone.BoneSlot_API3.0 [ 89%]

...rent parent: string Defined in laya/ani/bone/BoneSlot.ts:18 插槽绑定的骨骼名称 srcDisplayIndex srcDisplayIndex: number = -1 Defined in laya/ani/bone/BoneSlot.ts:22 原始数据的索引 templet templet: Templet Defined in laya/ani/bone/BoneSlot.ts:26 模板的指针 type type: string = "src...

来源: Laya3.0_api 发布时间: 20231115

4. laya.ani.bone.Templet_API3.0 [ 87%]

...neMatrixArr: any[] = [] Defined in laya/ani/bone/Templet.ts:40 存放原始骨骼信息 subTextureDic subTextureDic: Record<string, Texture> Defined in laya/ani/bone/Templet.ts:58 存放纹理数据 tfArr tfArr: any[] = [] Defined in laya/ani/bone/Templet.ts:44 transform数据 url url: string ...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.component.animator.AnimatorControllerLayer_API3.0 [ 85%]

...: void Defined in laya/d3/component/Animator/AnimatorControllerLayer.ts:78 骨骼遮罩 Returns AvatarMask Defined in laya/d3/component/Animator/AnimatorControllerLayer.ts:82 骨骼遮罩 Parameters value: AvatarMask Returns void defaultState get defaultState(): AnimatorState set defaultState(value:...

来源: Laya3.0_api 发布时间: 20231115

6. laya.d3.graphics.vertex.VertexMesh_API3.0 [ 85%]

...CES0: number = 5 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:21 顶点骨骼索引数据 Static MESH_BLENDWEIGHT0 MESH_BLENDWEIGHT0: number = 6 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:23 顶点骨骼权重数据 Static MESH_COLOR0 MESH_COLOR0: number = 1 Defined in laya/d3/graphics/Ver...

来源: Laya3.0_api 发布时间: 20231102

7. laya.ani.AnimationTemplet_API3.0 [ 77%]

...e: string): number Defined in laya/ani/AnimationTemplet.ts:195 获取动画骨骼信息 Parameters aniIndex: number name: string Returns number getNodeKeyFrame getNodeKeyFrame(nodeframes: KeyFramesContent[], nodeid: number, tm: number): number Defined in laya/ani/AnimationTemplet.ts:248 计算当前...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.animation.AnimationNode_API3.0 [ 76%]

...n/AnimationNode" AnimationNode Class AnimationNode BoneNode 类用于实现骨骼节点。 Hierarchy AnimationNode Implements IClone Index Constructors constructor Properties name Methods addChild clone cloneTo getChildByIndex getChildByName getChildCount removeChild Constructors constructor new Ani...

来源: Laya3.0_api 发布时间: 20231102

9. laya.ani.bone.SkinSlotDisplayData_API3.0 [ 74%]

...称 bones bones: any[] Defined in laya/ani/bone/SkinSlotDisplayData.ts:25 骨骼数据 height height: number Defined in laya/ani/bone/SkinSlotDisplayData.ts:20 高度 lengths lengths: any[] Defined in laya/ani/bone/SkinSlotDisplayData.ts:35 长度数据 name name: string Defined in laya/ani/bone/Ski...

来源: Laya3.0_api 发布时间: 20231115

10. laya.d3.core.SkinnedMeshRenderer_API3.0 [ 35%]

...prite3D[] Defined in laya/d3/core/SkinnedMeshRenderer.ts:95 用于蒙皮的骨骼。 Returns Sprite3D[] bounds get bounds(): Bounds Inherited from PixelLineRenderer.bounds Defined in laya/d3/core/render/BaseRender.ts:378 包围盒,只读,不允许修改其值。 Returns Bounds boundsChange get bound...

来源: Laya3.0_api 发布时间: 20231115