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...neMatrixArr: any[] = [] Defined in laya/ani/bone/Templet.ts:40 存放原始骨骼信息 subTextureDic subTextureDic: Record<string, Texture> Defined in laya/ani/bone/Templet.ts:58 存放纹理数据 tfArr tfArr: any[] = [] Defined in laya/ani/bone/Templet.ts:44 transform数据 url url: string ...
来源: Laya3.0_api 发布时间: 20231115
...e: string): number Defined in laya/ani/AnimationTemplet.ts:195 获取动画骨骼信息 Parameters aniIndex: number name: string Returns number getNodeKeyFrame getNodeKeyFrame(nodeframes: KeyFramesContent[], nodeid: number, tm: number): number Defined in laya/ani/AnimationTemplet.ts:248 计算当前...
来源: Laya3.0_api 发布时间: 20231115
...e(boneName: string): Bone Defined in laya/spine/SpineSkeleton.ts:529 获取骨骼信息(spine.Bone) 注意: 获取到的是spine运行时的骨骼信息(spine.Bone),不适用引擎的方法 Parameters boneName: string Returns Bone getBounds getBounds(): Rectangle Inherited from Text.getBounds Defi...
来源: Laya3.0_api 发布时间: 20231115
...nly exported Menu Globals "laya/ani/bone/Skeleton" Skeleton Class Skeleton 骨骼动画由Templet,AnimationPlayer,Skeleton三部分组成。 Hierarchy Sprite Skeleton Index Constructors constructor Properties _extra _ownGraphics _scene _skinBaseUrl _url autoSize hitTestPrior mouseThrough name ta...
来源: Laya3.0_api 发布时间: 20231115
...dMeshSprite3D Class SkinnedMeshSprite3D SkinnedMeshSprite3D 类用于绑点骨骼节点精灵。 Hierarchy RenderableSprite3D SkinnedMeshSprite3D Index Constructors constructor Properties _extra _scene _url name tag BONES LIGHTMAP LIGHTMAPSCALEOFFSET LIGHTMAP_DIRECTION PICKCOLOR REFLECTIONCUBE_HDR_P...
来源: Laya3.0_api 发布时间: 20231115