大约有 6 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0022 秒)
...ferObject enableUniformBufferObject: boolean = true Defined in Config3D.ts:19 是否开启UniformBuffer Static lightClusterCount lightClusterCount: Vector3 = new Vector3(12, 12, 12) Defined in Config3D.ts:47 X、Y、Z轴的光照集群数量,Z值会影响Cluster接受区域光(点光、聚光)影响...
来源: Laya3.0_api 发布时间: 20231115
...MESH_TANGENT0: number = 4 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:19 顶点切线数据 Static MESH_TEXTURECOORDINATE0 MESH_TEXTURECOORDINATE0: number = 2 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:15 顶点UV0数据 Static MESH_TEXTURECOORDINATE1 MESH_TEXTURECOORDINATE1: number = 7 D...
来源: Laya3.0_api 发布时间: 20231102
...= false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Accessors cpuMemory get cpuMemory(): number Inherited from Resource.cpuMemory Defined in laya/resource/Resource.ts:124 内存大小。 Returns number destroyed get destroyed(): boolean Inherited fro...
来源: Laya3.0_api 发布时间: 20231115
...BLEND RENDER_STATE_BLEND: number = 1 Defined in laya/d3/shader/Shader3D.ts:19 渲染状态_混合。 Static RENDER_STATE_BLEND_CONST_COLOR RENDER_STATE_BLEND_CONST_COLOR: number = 8 Defined in laya/d3/shader/Shader3D.ts:33 渲染状态_混合常量颜色。 Static RENDER_STATE_BLEND_DST RENDER_STATE...
来源: Laya3.0_api 发布时间: 20231102
...= false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Static interpolation interpolation: any[] = [AnimationTemplet._LinearInterpolation_0, AnimationTemplet._QuaternionInterpolation_1, AnimationTemplet._AngleInterpolation_2, AnimationTemplet._RadiansIn...
来源: Laya3.0_api 发布时间: 20231115
...= false Inherited from Resource.DEBUG Defined in laya/resource/Resource.ts:19 是否开启debug模式 Static interpolation interpolation: any[] = [AnimationTemplet._LinearInterpolation_0, AnimationTemplet._QuaternionInterpolation_1, AnimationTemplet._AngleInterpolation_2, AnimationTemplet._RadiansIn...
来源: Laya3.0_api 发布时间: 20231115