大约有 10 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0026 秒)
...MMAND CONTROL D DELETE DOWN E END ENTER EQUAL ESCAPE F F1 F10 F11 F12 F13 F14 F15 F2 F3 F4 F5 F6 F7 F8 F9 G H HOME I INSERT J K L LEFT LEFTBRACKET M MINUS N NUMBER_0 NUMBER_1 NUMBER_2 NUMBER_3 NUMBER_4 NUMBER_5 NUMBER_6 NUMBER_7 NUMBER_8 NUMBER_9 NUMPAD NUMPAD_0 NUMPAD_1 NUMPAD_2 NUMPAD_3 NUMPAD_4 N...
来源: Laya3.0_api 发布时间: 20231115
...OUP_KINEMATICFILTER: number = 4 Defined in laya/d3/utils/Physics3DUtils.ts:14 运动学刚体碰撞组 Static COLLISIONFILTERGROUP_SENSORTRIGGER COLLISIONFILTERGROUP_SENSORTRIGGER: number = 16 Defined in laya/d3/utils/Physics3DUtils.ts:18 传感器触发器 Static COLLISIONFILTERGROUP_STATICFILTER C...
来源: Laya3.0_api 发布时间: 20231115
...方向倾斜角度 x x: number = 0 Defined in laya/ani/bone/Transform.ts:14 水平方向偏移 y y: number = 0 Defined in laya/ani/bone/Transform.ts:16 垂直方向偏移 Methods getMatrix getMatrix(): Matrix Defined in laya/ani/bone/Transform.ts:53 获取当前矩阵 Returns Matrix initData initDat...
来源: Laya3.0_api 发布时间: 20231115
...ENT: ShaderDefine Defined in laya/d3/core/MeshSprite3DShaderDeclaration.ts:14 Tangent 通道顶点数据宏 Static SHADERDEFINE_UV0 SHADERDEFINE_UV0: ShaderDefine Defined in laya/d3/core/MeshSprite3DShaderDeclaration.ts:8 UV0通道顶点数据宏 Static SHADERDEFINE_UV1 SHADERDEFINE_UV1: ShaderDefin...
来源: Laya3.0_api 发布时间: 20231115
....ts:49 顶点自定义数据1 Static MESH_CUSTOME2 MESH_CUSTOME2: number = 14 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:51 顶点自定义数据2 Static MESH_CUSTOME3 MESH_CUSTOME3: number = 15 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:53 顶点自定义数据3 Static MESH_NORMAL0 MESH...
来源: Laya3.0_api 发布时间: 20231102
...ic PIXEL_RATIO PIXEL_RATIO: number = 50 Defined in laya/physics/Physics.ts:14 2D游戏默认单位为像素,物理默认单位为米,此值设置了像素和米的转换比率,默认50像素=1米 Accessors allowSleeping get allowSleeping(): boolean set allowSleeping(value: boolean): void Defin...
来源: Laya3.0_api 发布时间: 20231115
...dScale ageAddScale: number = 0 Defined in laya/particle/ParticleSetting.ts:14 如果大于0,某些粒子的持续时间会小于其他粒子,并具有随机性(单位:无) blendState blendState: number = 0 Defined in laya/particle/ParticleSetting.ts:90 混合模式,待调整,引擎中暂无B...
来源: Laya3.0_api 发布时间: 20231115
...值 Static RENDER_STATE_STENCIL_TEST RENDER_STATE_STENCIL_TEST: number = 14 Defined in laya/d3/shader/Shader3D.ts:45 渲染状态_模板测试。 Static RENDER_STATE_STENCIL_WRITE RENDER_STATE_STENCIL_WRITE: number = 15 Defined in laya/d3/shader/Shader3D.ts:47 渲染状态_模板写入 Static debugM...
来源: Laya3.0_api 发布时间: 20231102
... BIG_ENDIAN BIG_ENDIAN: string = "bigEndian" Defined in laya/utils/Byte.ts:14 主机字节序,是 CPU 存放数据的两种不同顺序,包括小端字节序和大端字节序。通过 getSystemEndian 可以获取当前系统的字节序。 BIG_ENDIAN :大端字节序,地址低位存储值...
来源: Laya3.0_api 发布时间: 20231115
...MPLE: number = 1 Defined in laya/d3/core/material/SkyProceduralMaterial.ts:14 太阳_精简 Static defaultMaterial defaultMaterial: SkyProceduralMaterial Defined in laya/d3/core/material/SkyProceduralMaterial.ts:37 默认材质,禁止修改 Accessors MaterialDefine get MaterialDefine(): Array<s...
来源: Laya3.0_api 发布时间: 20231115