大约有 6 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0020 秒)
...exported Menu Globals "laya/physics/RigidBody" RigidBody Class RigidBody 2D刚体,显示对象通过RigidBody和物理世界进行绑定,保持物理和显示对象之间的位置同步 物理世界的位置变化会自动同步到显示对象,显示对象本身的位移,旋转(父对象...
来源: Laya3.0_api 发布时间: 20231115
... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...
来源: Laya3.0_api 发布时间: 20231115
... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...
来源: Laya3.0_api 发布时间: 20231115
... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...
来源: Laya3.0_api 发布时间: 20231115
... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...
来源: Laya3.0_api 发布时间: 20231115
... ColliderBase.rigidBody Defined in laya/physics/ColliderBase.ts:27 [只读]刚体引用 Optional runInEditor runInEditor: boolean Inherited from Component.runInEditor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Co...
来源: Laya3.0_api 发布时间: 20231115