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大约有 24 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0030 秒)

1. laya.effect.EffectBase_API3.0 [ 100%]

...播放 eventName eventName: string Defined in laya/effect/EffectBase.ts:19 触发事件,如果为空,则创建时触发 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 repeat repeat: number = 0 Defined in laya/effect/EffectBas...

来源: Laya3.0_api 发布时间: 20231115

2. laya.effect.FadeOut_API3.0 [ 99%]

...nherited from EffectBase.eventName Defined in laya/effect/EffectBase.ts:19 触发事件,如果为空,则创建时触发 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 repeat repeat: number = 0 Inherited from EffectBase.repeat...

来源: Laya3.0_api 发布时间: 20231115

3. laya.effect.FadeIn_API3.0 [ 99%]

...nherited from EffectBase.eventName Defined in laya/effect/EffectBase.ts:19 触发事件,如果为空,则创建时触发 owner owner: Node Inherited from Component.owner Defined in laya/components/Component.ts:24 获取所属Node节点。 repeat repeat: number = 0 Inherited from EffectBase.repeat...

来源: Laya3.0_api 发布时间: 20231115

4. laya.d3.physicscannon.CannonPhysicsTriggerComponent_API3.0 [ 95%]

...CannonPhysicsTriggerComponent PhysicsTriggerComponent 类用于创建物理触发器组件。 Hierarchy CannonPhysicsComponent CannonPhysicsTriggerComponent CannonPhysicsCollider Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath Accessors awaked c...

来源: Laya3.0_api 发布时间: 20231102

5. laya.physics.ColliderBase_API3.0 [ 92%]

...ned in laya/physics/ColliderBase.ts:82 是否是传感器,传感器能够触发碰撞事件,但不会产生碰撞反应 Returns boolean Defined in laya/physics/ColliderBase.ts:86 是否是传感器,传感器能够触发碰撞事件,但不会产生碰撞反应 Parameters value: boolean Return...

来源: Laya3.0_api 发布时间: 20231115

6. laya.components.Script_API3.0 [ 89%]

...Base, contact?: any): void Defined in laya/components/Script.ts:58 3D物理触发器事件与2D物理碰撞事件,开始碰撞时执行 Parameters other: PhysicsComponent | ColliderBase Optional self: ColliderBase Optional contact: any Returns void Optional onTriggerExit onTriggerExit(other: Physi...

来源: Laya3.0_api 发布时间: 20231115

7. laya.d3.physics.PhysicsTriggerComponent_API3.0 [ 89%]

...Class PhysicsTriggerComponent PhysicsTriggerComponent 类用于创建物理触发器组件。 Hierarchy PhysicsComponent PhysicsTriggerComponent PhysicsCollider Rigidbody3D Index Constructors constructor Properties _extra _singleton canScaleShape owner runInEditor scriptPath Accessors awaked canColl...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.physicscannon.CannonPhysicsCollider_API3.0 [ 89%]

...ined in laya/d3/physicsCannon/CannonPhysicsTriggerComponent.ts:14 是否为触发器。 Returns boolean Inherited from CannonPhysicsTriggerComponent.isTrigger Defined in laya/d3/physicsCannon/CannonPhysicsTriggerComponent.ts:18 是否为触发器。 Parameters value: boolean Returns void restitution...

来源: Laya3.0_api 发布时间: 20231102

9. laya.physics.CircleCollider_API3.0 [ 87%]

...ned in laya/physics/ColliderBase.ts:82 是否是传感器,传感器能够触发碰撞事件,但不会产生碰撞反应 Returns boolean Inherited from ColliderBase.isSensor Defined in laya/physics/ColliderBase.ts:86 是否是传感器,传感器能够触发碰撞事件,但不会产生碰撞...

来源: Laya3.0_api 发布时间: 20231115

10. laya.physics.EdgeCollider_API3.0 [ 87%]

...ned in laya/physics/ColliderBase.ts:82 是否是传感器,传感器能够触发碰撞事件,但不会产生碰撞反应 Returns boolean Inherited from ColliderBase.isSensor Defined in laya/physics/ColliderBase.ts:86 是否是传感器,传感器能够触发碰撞事件,但不会产生碰撞...

来源: Laya3.0_api 发布时间: 20231115