大约有 6 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0018 秒)
...OD_CAMERA: number = 3 Defined in laya/d3/shader/Shader3D.ts:61 shader变量提交周期,逐相机。 Static PERIOD_CUSTOM PERIOD_CUSTOM: number = 0 Defined in laya/d3/shader/Shader3D.ts:55 shader变量提交周期,自定义。 Static PERIOD_MATERIAL PERIOD_MATERIAL: number = 1 Defined in laya/d3...
来源: Laya3.0_api 发布时间: 20231102
...tOBJ: IRenderElement Defined in laya/d3/core/render/RenderElement.ts:36 可提交底层的渲染节点 _transform _transform: Transform3D Defined in laya/d3/core/render/RenderElement.ts:50 Methods _convertSubShader _convertSubShader(customShader: Shader3D, replacementTag: string, subshaderIndex?: nu...
来源: Laya3.0_api 发布时间: 20231115
...nt._renderElementOBJ Defined in laya/d3/core/render/RenderElement.ts:36 可提交底层的渲染节点 Methods _convertSubShader _convertSubShader(customShader: Shader3D, replacementTag: string, subshaderIndex?: number): void Inherited from RenderElement._convertSubShader Defined in laya/d3/core/ren...
来源: Laya3.0_api 发布时间: 20231102
...renderElementOBJ Defined in laya/d3/core/render/SkinRenderElement.ts:11 可提交底层的渲染节点 Methods _convertSubShader _convertSubShader(customShader: Shader3D, replacementTag: string, subshaderIndex?: number): void Inherited from RenderElement._convertSubShader Defined in laya/d3/core/ren...
来源: Laya3.0_api 发布时间: 20231102
...nt._renderElementOBJ Defined in laya/d3/core/render/RenderElement.ts:36 可提交底层的渲染节点 _transform _transform: Transform3D Inherited from RenderElement._transform Defined in laya/d3/core/render/RenderElement.ts:50 Accessors InvertFront set InvertFront(value: boolean): void Defined in ...
来源: Laya3.0_api 发布时间: 20231115
...约1秒的图像绘制次数;WebGL模式下表示每大约1秒的渲染提交批次,每次准备数据并通知GPU渲染绘制的过程称为1次DrawCall,在每次DrawCall中除了在通知GPU的渲染上比较耗时之外,切换材质与shader也是非常耗时的操作; CurMem:Canvas...
来源: Laya3.0_api 发布时间: 20231115