• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 78 项符合查询结果, 库内数据总量为 30,723 项。 (搜索耗时: 0.0030 秒)

1. laya.d3.utils.Physics3DUtils_API3.0 [ 100%]

...USTOMFILTER1: number = 64 Defined in laya/d3/utils/Physics3DUtils.ts:22 定义过滤1 Static COLLISIONFILTERGROUP_CUSTOMFILTER10 COLLISIONFILTERGROUP_CUSTOMFILTER10: number = 32768 Defined in laya/d3/utils/Physics3DUtils.ts:40 定义过滤10 Static COLLISIONFILTERGROUP_CUSTOMFILTER2 COLLISIONF...

来源: Laya3.0_api 发布时间: 20231115

2. laya.d3.graphics.vertex.VertexMesh_API3.0 [ 92%]

...: number = 12 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:47 顶点定义数据0 Static MESH_CUSTOME1 MESH_CUSTOME1: number = 13 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:49 顶点定义数据1 Static MESH_CUSTOME2 MESH_CUSTOME2: number = 14 Defined in laya/d3/graphics/Vertex/Verte...

来源: Laya3.0_api 发布时间: 20231102

3. laya.net.URL_API3.0 [ 82%]

...可以设置网络基础路径 通过设置customFormat函数,可以定义URL格式化的方式 Hierarchy URL Index Constructors constructor Properties basePath basePaths rootPath version Accessors path url Methods __init__ customFormat formatURL getFileName getPath getResURLByUUID getURLVerion...

来源: Laya3.0_api 发布时间: 20231115

4. laya.renders.Render_API3.0 [ 79%]

... _customRequestAnimationFrame: any Defined in laya/renders/Render.ts:32 定义帧循环 Static _loopFunction _loopFunction: any Defined in laya/renders/Render.ts:34 帧循环函数 Static is3DMode is3DMode: boolean Defined in laya/renders/Render.ts:30 表示是否是 3D 模式。 Accessors Static...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.component.volume.batchvolume.StaticBatchVolume_API3.0 [ 79%]

... in laya/d3/component/Volume/BatchVolume/StaticBatchVolume.ts:161 设置定义的合批方案BatchRender Returns BatchRender[] Defined in laya/d3/component/Volume/BatchVolume/StaticBatchVolume.ts:148 设置定义的合批方案BatchRender Parameters value: BatchRender[] Returns void destroyed ...

来源: Laya3.0_api 发布时间: 20231115

6. Config3D_API3.0 [ 74%]

...ution customResolution: boolean = false Defined in Config3D.ts:27 设置定义分辨率 Static debugFrustumCulling debugFrustumCulling: boolean = false Defined in Config3D.ts:89 internal是否开启视锥裁剪调试。 Static defaultCacheRTMemory defaultCacheRTMemory: number = 256 Defined in Con...

来源: Laya3.0_api 发布时间: 20231115

7. laya.map.TiledMap_API3.0 [ 66%]

...s(name: string): any Defined in laya/map/TiledMap.ts:533 得到地图的定义属性 Parameters name: string 属性名称 Returns any getSprite getSprite(index: number, width: number, height: number): GridSprite Defined in laya/map/TiledMap.ts:559 通过纹理索引,生成一个可控制物件 ...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.shader.Shader3D_API3.0 [ 63%]

...= 0 Defined in laya/d3/shader/Shader3D.ts:55 shader变量提交周期,定义。 Static PERIOD_MATERIAL PERIOD_MATERIAL: number = 1 Defined in laya/d3/shader/Shader3D.ts:57 shader变量提交周期,逐材质。 Static PERIOD_SCENE PERIOD_SCENE: number = 4 Defined in laya/d3/shader/Shader3D.ts:...

来源: Laya3.0_api 发布时间: 20231102

9. laya.d3.core.render.command.CommandBuffer_API3.0 [ 62%]

...): void Defined in laya/d3/core/render/command/CommandBuffer.ts:365 add 定义的渲染命令 Parameters command: Command Returns void blitScreenQuad blitScreenQuad(source: BaseTexture, dest: RenderTexture, offsetScale?: Vector4, shader?: Shader3D, shaderData?: ShaderData, subShader?: number): vo...

来源: Laya3.0_api 发布时间: 20231115

10. laya.particle.ParticleSetting_API3.0 [ 57%]

...icle/ParticleSetting.ts:17 粒子受发射器速度的敏感度(需在定义发射器中编码设置) endVelocity endVelocity: number = 1 Defined in laya/particle/ParticleSetting.ts:37 等于1时粒子从出生到消亡保持一致的速度,等于0时粒子消亡时速度为0,大于1时...

来源: Laya3.0_api 发布时间: 20231115