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大约有 75 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0037 秒)

1. laya.d3.physicscannon.CannonPhysicsSimulation_API3.0 [ 100%]

...的最大次数:模拟器每帧允许的最大模拟次数,如果引擎运行缓慢,可能需要增加该次数,否则模拟器会丢失“时间",引擎间隔时间小于maxSubSteps*fixedTimeStep非常重要。 Static disableSimulation disableSimulation: boolean = false Defined in laya/d3/phy...

来源: Laya3.0_api 发布时间: 20231102

2. laya.d3.core.particleshuriken.ShurikenParticleSystem_API3.0 [ 94%]

...fined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:216 粒子运行的总时长,单位为秒。 gravityModifier gravityModifier: number = 0 Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:297 重力敏感度。 isPerformanceMode isPerformanceMode: boolean = false D...

来源: Laya3.0_api 发布时间: 20231115

3. laya.d3.core.particleshuriken.ShurikenParticleInstanceSystem_API3.0 [ 89%]

...fined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:216 粒子运行的总时长,单位为秒。 gravityModifier gravityModifier: number = 0 Inherited from ShurikenParticleSystem.gravityModifier Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:297 重力敏感度。 ...

来源: Laya3.0_api 发布时间: 20231115

4. laya.components.Animator2D_API3.0 [ 88%]

...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Co...

来源: Laya3.0_api 发布时间: 20231115

5. laya.d3.component.Animator_API3.0 [ 86%]

...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 Static CULLINGMODE_ALWAYSANIMATE CULLINGMODE_ALWAYSANIMATE: number = 0 Defined in laya/d3/component/...

来源: Laya3.0_api 发布时间: 20231102

6. laya.d3.physics.PhysicsSimulation_API3.0 [ 85%]

...的最大次数:模拟器每帧允许的最大模拟次数,如果引擎运行缓慢,可能需要增加该次数,否则模拟器会丢失“时间",引擎间隔时间小于maxSubSteps*fixedTimeStep非常重要。 Static disableSimulation disableSimulation: boolean = false Defined in laya/d3/phy...

来源: Laya3.0_api 发布时间: 20231115

7. laya.d3.component.animator.Animator_API3.0 [ 82%]

...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 Static CULLINGMODE_ALWAYSANIMATE CULLINGMODE_ALWAYSANIMATE: number = 0 Defined in laya/d3/component/...

来源: Laya3.0_api 发布时间: 20231115

8. laya.d3.core.trail.TrailRenderer_API3.0 [ 81%]

...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/c...

来源: Laya3.0_api 发布时间: 20231115

9. laya.effect.EffectBase_API3.0 [ 80%]

...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 target target: Sprite Defined in laya/effect/EffectBase.ts:21 效用作用的目标对象,如果...

来源: Laya3.0_api 发布时间: 20231115

10. laya.effect.FadeOut_API3.0 [ 79%]

...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 target target: Sprite Inherited from EffectBase.target Defined in laya/effect/EffectBase.ts:21 效...

来源: Laya3.0_api 发布时间: 20231115