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....ts:51 计算mesh的Bounds Returns Rectangle init2 init2(texture: Texture, ps: any[], verticles: any[], uvs: any[]): void Defined in laya/ani/bone/canvasmesh/SkinMeshForGraphic.ts:31 创建Texture MeshData Parameters texture: Texture 纹理 ps: any[] 索引数据 verticles: any[] 顶点数据 uvs: a...
来源: Laya3.0_api 发布时间: 20231115
...ing = "Forward" Returns ShaderPass addShaderPass addShaderPass(vs: string, ps: string, pipelineMode?: string): ShaderPass Defined in laya/d3/shader/SubShader.ts:179 添加着色器Pass Parameters vs: string ps: string Default value pipelineMode: string = "Forward" 渲染管线模式。 Returns Shade...
来源: Laya3.0_api 发布时间: 20231102
...8 Returns ShaderData createShaderInstance createShaderInstance(vs: string, ps: string, attributeMap: {}, shaderPass: ShaderCompileDefineBase): ShaderInstance Defined in laya/d3/RenderObjs/NativeOBJ/NativeRenderOBJCreateUtil.ts:89 Parameters vs: string ps: string attributeMap: {} [name: string]: [num...
来源: Laya3.0_api 发布时间: 20231115
...7 Returns ShaderData createShaderInstance createShaderInstance(vs: string, ps: string, attributeMap: {}, shaderPass: ShaderCompileDefineBase): ShaderInstance Defined in laya/d3/RenderObjs/RenderObj/RenderOBJCreateUtil.ts:89 Parameters vs: string ps: string attributeMap: {} [name: string]: [number, S...
来源: Laya3.0_api 发布时间: 20231115