大约有 75 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0032 秒)
...的最大次数:模拟器每帧允许的最大模拟次数,如果引擎运行缓慢,可能需要增加该次数,否则模拟器会丢失“时间",引擎间隔时间小于maxSubSteps*fixedTimeStep非常重要。 Static disableSimulation disableSimulation: boolean = false Defined in laya/d3/phy...
来源: Laya3.0_api 发布时间: 20231102
...fined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:216 粒子运行的总时长,单位为秒。 gravityModifier gravityModifier: number = 0 Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:297 重力敏感度。 isPerformanceMode isPerformanceMode: boolean = false D...
来源: Laya3.0_api 发布时间: 20231115
...fined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:216 粒子运行的总时长,单位为秒。 gravityModifier gravityModifier: number = 0 Inherited from ShurikenParticleSystem.gravityModifier Defined in laya/d3/core/particleShuriKen/ShurikenParticleSystem.ts:297 重力敏感度。 ...
来源: Laya3.0_api 发布时间: 20231115
...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 Accessors awaked get awaked(): boolean Inherited from Component.awaked Defined in laya/components/Co...
来源: Laya3.0_api 发布时间: 20231115
...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 Static CULLINGMODE_ALWAYSANIMATE CULLINGMODE_ALWAYSANIMATE: number = 0 Defined in laya/d3/component/...
来源: Laya3.0_api 发布时间: 20231102
...的最大次数:模拟器每帧允许的最大模拟次数,如果引擎运行缓慢,可能需要增加该次数,否则模拟器会丢失“时间",引擎间隔时间小于maxSubSteps*fixedTimeStep非常重要。 Static disableSimulation disableSimulation: boolean = false Defined in laya/d3/phy...
来源: Laya3.0_api 发布时间: 20231115
...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 Static CULLINGMODE_ALWAYSANIMATE CULLINGMODE_ALWAYSANIMATE: number = 0 Defined in laya/d3/component/...
来源: Laya3.0_api 发布时间: 20231115
...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 sortingFudge sortingFudge: number Inherited from PixelLineRenderer.sortingFudge Defined in laya/d3/c...
来源: Laya3.0_api 发布时间: 20231115
...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 target target: Sprite Defined in laya/effect/EffectBase.ts:21 效用作用的目标对象,如果...
来源: Laya3.0_api 发布时间: 20231115
...itor Defined in laya/components/Component.ts:34 是否可以在IDE环境中运行 Optional scriptPath scriptPath: string Inherited from Component.scriptPath Defined in laya/components/Component.ts:35 target target: Sprite Inherited from EffectBase.target Defined in laya/effect/EffectBase.ts:21 效...
来源: Laya3.0_api 发布时间: 20231115