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...FILTER COLLISIONFILTERGROUP_CUSTOMFILTER1 COLLISIONFILTERGROUP_CUSTOMFILTER10 COLLISIONFILTERGROUP_CUSTOMFILTER2 COLLISIONFILTERGROUP_CUSTOMFILTER3 COLLISIONFILTERGROUP_CUSTOMFILTER4 COLLISIONFILTERGROUP_CUSTOMFILTER5 COLLISIONFILTERGROUP_CUSTOMFILTER6 COLLISIONFILTERGROUP_CUSTOMFILTER7 COLLISIONFIL...
来源: Laya3.0_api 发布时间: 20231115
...PS_LOCK COMMA COMMAND CONTROL D DELETE DOWN E END ENTER EQUAL ESCAPE F F1 F10 F11 F12 F13 F14 F15 F2 F3 F4 F5 F6 F7 F8 F9 G H HOME I INSERT J K L LEFT LEFTBRACKET M MINUS N NUMBER_0 NUMBER_1 NUMBER_2 NUMBER_3 NUMBER_4 NUMBER_5 NUMBER_6 NUMBER_7 NUMBER_8 NUMBER_9 NUMPAD NUMPAD_0 NUMPAD_1 NUMPAD_2 NUM...
来源: Laya3.0_api 发布时间: 20231115
...solution Properties Static BVH_Min_Build_nums BVH_Min_Build_nums: number = 10 Defined in Config3D.ts:73 最小cellbuild数,如果小于这个数,不会BVH构建 Static BVH_limit_size BVH_limit_size: number = 32 Defined in Config3D.ts:71 最大BVH节点的大小 Static BVH_max_SpatialCount BVH_ma...
来源: Laya3.0_api 发布时间: 20231115
...阵数据Row1 Static MESH_WORLDMATRIX_ROW2 MESH_WORLDMATRIX_ROW2: number = 10 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:31 顶点世界矩阵数据Row2 Static MESH_WORLDMATRIX_ROW3 MESH_WORLDMATRIX_ROW3: number = 11 Defined in laya/d3/graphics/Vertex/VertexMesh.ts:33 顶点世界矩阵数据R...
来源: Laya3.0_api 发布时间: 20231102
... RENDER_STATE_BLEND_EQUATION_RGB RENDER_STATE_BLEND_EQUATION_RGB: number = 10 Defined in laya/d3/shader/Shader3D.ts:37 渲染状态_RGB混合方程。 Static RENDER_STATE_BLEND_SRC RENDER_STATE_BLEND_SRC: number = 2 Defined in laya/d3/shader/Shader3D.ts:21 渲染状态_混合源。 Static RENDER_STA...
来源: Laya3.0_api 发布时间: 20231102