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...neTo normalize createPlaneBy3P Constructors constructor new Plane(normal?: Vector3, d?: number): Plane Defined in laya/d3/math/Plane.ts:16 创建一个 Plane 实例。 Parameters Default value normal: Vector3 = new Vector3 平面的向量 Default value d: number = 0 平面到原点的距离 Returns ...
来源: Laya3.0_api 发布时间: 20231115
...c/Protected All Inherited Externals Only exported Menu Globals "laya/maths/Vector3" Vector3 Class Vector3 Vector3 类用于创建三维向量。 Hierarchy Vector3 Implements IClone Index Constructors constructor Properties x y z ForwardLH ForwardRH NegativeUnitX ONE UnitX UnitY UnitZ Up ZERO Methods...
来源: Laya3.0_api 发布时间: 20231115
...Protected All Inherited Externals Only exported Menu Globals "laya/d3/math/Vector3" Vector3 Class Vector3 Vector3 类用于创建三维向量。 Hierarchy Vector3 Implements IClone Index Constructors constructor Properties x y z ForwardLH ForwardRH NegativeUnitX ONE UnitX UnitY UnitZ Up ZERO Methods...
来源: Laya3.0_api 发布时间: 20231102
...in laya/d3/physicsCannon/CannonContactPoint.ts:19 距离。 normal normal: Vector3 = new Vector3() Defined in laya/d3/physicsCannon/CannonContactPoint.ts:21 法线。 positionOnA positionOnA: Vector3 = new Vector3() Defined in laya/d3/physicsCannon/CannonContactPoint.ts:23 碰撞器A的碰撞点。 ...
来源: Laya3.0_api 发布时间: 20231102
...= 0 Defined in laya/d3/physics/ContactPoint.ts:19 距离。 normal normal: Vector3 = new Vector3() Defined in laya/d3/physics/ContactPoint.ts:21 法线。 positionOnA positionOnA: Vector3 = new Vector3() Defined in laya/d3/physics/ContactPoint.ts:23 碰撞器A的碰撞点。 positionOnB positionOnB:...
来源: Laya3.0_api 发布时间: 20231115
...laya/d3/physicsCannon/CannonHitResult.ts:17 碰撞分数。 normal normal: Vector3 = new Vector3() Defined in laya/d3/physicsCannon/CannonHitResult.ts:15 碰撞法线。 point point: Vector3 = new Vector3() Defined in laya/d3/physicsCannon/CannonHitResult.ts:13 碰撞点。 succeeded succeeded: bool...
来源: Laya3.0_api 发布时间: 20231102
... Defined in laya/d3/physics/HitResult.ts:17 碰撞分数。 normal normal: Vector3 = new Vector3() Defined in laya/d3/physics/HitResult.ts:15 碰撞法线。 point point: Vector3 = new Vector3() Defined in laya/d3/physics/HitResult.ts:13 碰撞点。 succeeded succeeded: boolean = false Defined in l...
来源: Laya3.0_api 发布时间: 20231115
...mber = 0 数组偏移。 Returns void getYawPitchRoll getYawPitchRoll(out: Vector3): void Defined in laya/maths/Quaternion.ts:388 分解四元数到欧拉角(顺序为Yaw、Pitch、Roll),参考自http://xboxforums.create.msdn.com/forums/p/4574/23988.aspx#23988,问题绕X轴翻转超过±90度...
来源: Laya3.0_api 发布时间: 20231115
...mber = 0 数组偏移。 Returns void getYawPitchRoll getYawPitchRoll(out: Vector3): void Defined in laya/d3/math/Quaternion.ts:388 分解四元数到欧拉角(顺序为Yaw、Pitch、Roll),参考自http://xboxforums.create.msdn.com/forums/p/4574/23988.aspx#23988,问题绕X轴翻转超过±90...
来源: Laya3.0_api 发布时间: 20231102
...urns void decomposeTransRotMatScale decomposeTransRotMatScale(translation: Vector3, rotationMatrix: Matrix4x4, scale: Vector3): boolean Defined in laya/maths/Matrix4x4.ts:545 分解矩阵为平移向量、旋转矩阵、缩放向量。 Parameters translation: Vector3 平移向量。 rotationMatrix: ...
来源: Laya3.0_api 发布时间: 20231115