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... "#endif\n" + "#include?DIRECTIONLIGHT||POINTLIGHT||SPOTLIGHT 'LightHelper.glsl';\n" + "varying vec2 v_Texcoord;\n" + "uniform sampler2D u_texture;\n" + "uniform vec3 u_marginalColor;\n" + "varying vec3 v_Normal;\n" + "#if defined(DIRECTIONLIGHT)\n" + "uniform vec3 u_CameraPos;\n" + "varying vec3 v_...
来源: Laya_示例 发布时间: 20241118
... float;\n#else\nprecision mediump float;\n#endif\n\n#include \"LightHelper.glsl\";\n\nuniform sampler2D u_SplatAlphaTexture;\nuniform sampler2D u_NormalTexture;\nuniform sampler2D u_LightMapTexture;\n\nuniform sampler2D u_DiffuseTexture1;\nuniform sampler2D u_DiffuseTexture2;\nuniform sampler2D u_Di...
来源: Laya_示例 发布时间: 20241118