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...rootNode.childNodes; for (var i:int = 0; i < nodes.length; i++) { var node:Object = nodes[i]; // 本节点为元素节点 if (node.nodeType == 1) { trace("节点名称: " + node.nodeName); trace("元素节点,第一个子节点值为:" + node.firstChild.nodeValue); } // 本节点是文本节点 ...
来源: Laya_示例 发布时间: 20250312
....events.Event; import laya.renders.Render; import laya.runtime.IConchRenderObject; import laya.utils.Browser; import laya.utils.StringKey; import laya.utils.Utils; /** * ... * @author */ public class DOM_Form { private var form:Sprite; private var rowHeight:int = 30; private var rowSpacing:int = 10;...
来源: Laya_示例 发布时间: 20250312
...en(); private var gradientInterval:int = 2000; private var bgColorChannels:Object = {r: 99, g: 0, b: 0xFF}; public function BlendMode_Lighter() { // 不支持WebGL时自动切换至Canvas Laya.init(phoenixWidth * 2, phoenixHeight, WebGL); Laya.stage.alignV = Stage.ALIGN_MIDDLE; Laya.stage.alignH = S...
来源: Laya_示例 发布时间: 20250312
...ation, false); }); } private function initShader():void { var attributeMap:Object = { 'a_Position': VertexElementUsage.POSITION0, 'a_Normal': VertexElementUsage.NORMAL0}; var uniformMap:Object = { 'u_MvpMatrix': [Sprite3D.MVPMATRIX, Shader3D.PERIOD_SPRITE], 'u_WorldMat': [Sprite3D.WORLDMATRIX, Shade...
来源: Laya_示例 发布时间: 20250312
...tation, true); }); } private function initShader():void { var attributeMap:Object = {'a_BoneIndices': VertexElementUsage.BLENDINDICES0, 'a_BoneWeights': VertexElementUsage.BLENDWEIGHT0, 'a_Position': VertexElementUsage.POSITION0, 'a_Normal': VertexElementUsage.NORMAL0, 'a_Texcoord': VertexElementUsa...
来源: Laya_示例 发布时间: 20250312
...rit3D._childs[i]); } private function initShader():void { var attributeMap:Object = {'a_Position': VertexElementUsage.POSITION0, 'a_Normal': VertexElementUsage.NORMAL0, 'a_Texcoord0': VertexElementUsage.TEXTURECOORDINATE0, 'a_Texcoord1': VertexElementUsage.TEXTURECOORDINATE1}; var uniformMap:Object ...
来源: Laya_示例 发布时间: 20250312