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... engine = Matter.Engine.create( { enableSleeping: true }); Matter.Engine.run(engine); var render = LayaRender.create( { engine: engine, container: gameWorld, width: stageWidth, height: stageHeight, options: { wireframes: false } }); LayaRender.run(render); mouseConstraint = Matter.MouseConstraint.cr...
来源: Laya_示例 发布时间: 20241118
... engine = Matter.Engine.create( { enableSleeping: true }); Matter.Engine.run(engine); var render = LayaRender.create( { engine: engine, container: gameWorld, width: stageWidth, height: stageHeight, options: { wireframes: false } }); LayaRender.run(render); mouseConstraint = Matter.MouseConstraint.cr...
来源: Laya_示例 发布时间: 20241118
... engine = Matter.Engine.create( { enableSleeping: true }); Matter.Engine.run(engine); var render = LayaRender.create( { engine: engine, width: 800, height: 600, options: { background: '../../res/physics/img/background.png', wireframes: false } }); LayaRender.run(render); mouseConstraint = Matter.Mou...
来源: Laya_示例 发布时间: 20241118