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大约有 35 项符合查询结果, 库内数据总量为 30,723 项。 (搜索耗时: 0.0029 秒)

1. 灯光-方向光 [ 100%]

...irection = new Laya.Vector3(0, -1.0, -1.0); var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, th...

来源: Laya_示例 发布时间: 20240929

2. 灯光-点光 [ 99%]

...or3(0.0, 0.0, 3.0); pointLight.range = 3.0; var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, th...

来源: Laya_示例 发布时间: 20240929

3. 灯光-聚光 [ 99%]

...spotLight.range = 6.0; spotLight.spot = 32; var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); layaMonkey.once(Laya.Event.HIERARCHY_LOADED, th...

来源: Laya_示例 发布时间: 20240929

4. 动画-新版骨骼动画 [ 99%]

...t.color = new Laya.Vector3(0.7, 0.6, 0.6); var plane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/new/Plane.lh")); var zombie = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/new/Zombie.lh")); zombie.once(Laya.Event.HIERARCHY_LOADED, this, func...

来源: Laya_示例 发布时间: 20240929

5. 动画-旧版骨骼动画 [ 97%]

...t.color = new Laya.Vector3(0.7, 0.6, 0.6); var plane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/old/Plane.lh")); var zombie = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/Zombie/old/Zombie.lh")); zombie.once(Laya.Event.HIERARCHY_LOADED, this, func...

来源: Laya_示例 发布时间: 20240929

6. 高级应用-实时阴影 [ 96%]

...n = _direction; }); function onComplete() { var grid = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/grid/plane.lh")); //地面接收阴影 grid.getChildAt(0).meshRender.receiveShadow = true; var staticLayaMonkey = scene.addChild(new Laya.MeshSprite3D(Laya.Mesh.load("../../res/...

来源: Laya_示例 发布时间: 20240929

7. 高级应用-渲染纹理 [ 96%]

...on = new Laya.Vector3(0, -1.0, -1.0); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh")); var layaPlane = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/LayaPlane/LayaPlane.lh")); Laya.loader.create([ "../../res/threeDi...

来源: Laya_示例 发布时间: 20240929

8. 射线检测-射线检测 [ 96%]

...angZi/PangZi-doubipangzi.lm"], Laya.Handler.create(this, onComplete)); var sprite3d1; var sprite3d2; var sprite3d3; var sprite3d4; var sphereMesh; var str5 = "旁白 : 秀恩爱,死得快! (MeshCollider)"; function onComplete(){ //添加精灵到场景 sprite3d1 = scene.addChild(new Laya.MeshSpr...

来源: Laya_示例 发布时间: 20240929

9. Sprite3D-Sprite3D加载 [ 93%]

...ya.Vector3( -15, 0, 0), true, false); var layaMonkey = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/skinModel/LayaMonkey/LayaMonkey.lh"));class Sprite3DLoad { constructor() { Laya3D.init(0, 0, true); Laya.stage.scaleMode = Laya.Stage.SCALE_FULL; Laya.stage.screenMode = Laya.Stage.SCREEN_N...

来源: Laya_示例 发布时间: 20240929

10. VR场景-VR地球 [ 93%]

...onLight.color = new Laya.Vector3(1, 1, 1); var earth = scene.addChild(Laya.Sprite3D.load("../../res/threeDimen/staticModel/earth/EarthPlanet.lh")); var skyBox = new Laya.SkyBox(); skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/skyBox/skyBox3/skyCube.ltc"); vrCamera.sky = skyBox; va...

来源: Laya_示例 发布时间: 20240929