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大约有 14 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0022 秒)

1. 动画-旧版骨骼动画 [ 100%]

...nAniUrl[0]); skinAni.player.play(); } for (var i = 0, n = spirit3D._childs.length; i = [ "../../res/threeDimen/skinModel/Zombie/old/Assets/Zombie/Model/z@walk-walk.lsani", "../../res/threeDimen/skinModel/Zombie/old/Assets/Zombie/Model/z@attack-attack.lsani", "../../res/threeDimen/skinModel/Zombie/ol...

来源: Laya_示例 发布时间: 20241118

2. UI-Button [ 98%]

...UTTON_WIDTH) / 2; yOffset = (Laya.stage.height - VERTICAL_SPACING * (skins.length / COLUMNS - 1) - BUTTON_HEIGHT) / 2; Laya.loader.load(skins, Handler.create(this, onUIAssetsLoaded)); })(); function onUIAssetsLoaded() { for (var i = 0, len = skins.length; i ; constructor() { // 不支持WebGL时自...

来源: Laya_示例 发布时间: 20241118

3. 高级应用-渲染纹理 [ 97%]

...rite = spirit3D; for (var i = 0; i < meshSprite.meshRender.sharedMaterials.length; i++) { var mat = meshSprite.meshRender.sharedMaterials[i]; mat.disableLight(); } } for (var i = 0; i < spirit3D._childs.length; i++) setMaterials(spirit3D._childs[i]); }class RenderTextureDemo { private scene: Laya.Sc...

来源: Laya_示例 发布时间: 20241118

4. 性能测试-骨骼 [ 92%]

...0; i = tAnimNum) { mActionIndex = 0; } for (var i = 0, n = mAnimationArray.length; i = []; private mFactory: Templet; constructor() { this.mSpacingX = Browser.width / this.colCount; this.mSpacingY = Browser.height / this.rowCount; Laya.init(Browser.width, Browser.height, WebGL); Stat.show(); this.mT...

来源: Laya_示例 发布时间: 20241118

5. 动画-新版骨骼动画 [ 90%]

...名称播放动画 zombieAnimator.play(clipName[++curStateIndex % clipName.length]); }); })); }class SkinAnimation_New { private changeActionButton: Laya.Button; private zombieAnimator: Laya.Animator; private curStateIndex: number = 0; private clipName: Array = ["walk", "attack", "left_fall", "right...

来源: Laya_示例 发布时间: 20241118

6. 网络和格式-ProtocolBuffer [ 89%]

...code(buffer); // ... do something with message // If your application uses length-delimited buffers, there is also encodeDelimited and decodeDelimited. } })();module laya { import Loader = Laya.Loader; import Browser = Laya.Browser; import Handler = Laya.Handler; export class Network_ProtocolBuffer ...

来源: Laya_示例 发布时间: 20241118

7. 材质-BlinnPhong-高光贴图 [ 84%]

...At(0); for (var i = 0; i < skinnedMeshSprite3d.skinnedMeshRender.materials.length; i++) { var mat = skinnedMeshSprite3d.skinnedMeshRender.materials[i]; //高光贴图 mat.specularTexture = Laya.Texture2D.load(this.specularMapUrl[i]); } Laya.timer.frameLoop(1, this, function () { dude1.transform.rota...

来源: Laya_示例 发布时间: 20241118

8. 材质-BlinnPhong-法线贴图 [ 84%]

...ew Laya.Vector3(0.002, 0.002, 0.002); for (var i = 0; i < monster2._childs.length; i++) { var meshSprite3D = monster2._childs[i]; var material = meshSprite3D.meshRender.material; //法线贴图 material.normalTexture = Laya.Texture2D.load(this.normalMapUrl[i]); } Laya.timer.frameLoop(1, this, functi...

来源: Laya_示例 发布时间: 20241118

9. UI-Input [ 83%]

... } private onLoadComplete(): void { for (var i: number = 0; i < this.skins.length; ++i) { var input: TextInput = this.createInput(this.skins[i]); input.prompt = 'Type:'; input.x = (Laya.stage.width - input.width) / 2; input.y = i * this.SPACING + this.Y_OFFSET; } } private createInput(skin: string):...

来源: Laya_示例 发布时间: 20241118

10. UI-RadioGroup [ 82%]

...} private initRadioGroups(): void { for (var i: number = 0; i < this.skins.length; ++i) { var rg: RadioGroup = this.createRadioGroup(this.skins[i]); rg.selectedIndex = i; rg.x = i * this.SPACING + this.X_OFFSET; rg.y = this.Y_OFFSET; } } private createRadioGroup(skin: string): RadioGroup { var rg: R...

来源: Laya_示例 发布时间: 20241118