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大约有 8 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0022 秒)

1. 3D场景-地形场景 [ 100%]

... function () { var camera = scene.getChildByName("Scenes").getChildByName("Main Camera"); camera.addComponent(CameraMoveScript); var skyBox = new Laya.SkyBox(); skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/skyBox/skyBox3/skyCube.ltc"); camera.sky = skyBox; var meshSprite3D = scen...

来源: Laya_示例 发布时间: 20240930

2. 自定义shader-简单shader [ 94%]

...at;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Normal=worldMat*a_Normal;}"; var ps = "#ifdef FSHIGHPRECISION\n" + "precision highp float;\n" + "#else\n" + "precision medium...

来源: Laya_示例 发布时间: 20240930

3. IDE-显示IDE创建的界面 [ 94%]

...2) { label.color = "#ff0000"; } else { label.color = "#000000"; } } } } // Main.as package { import laya.net.Loader; import laya.utils.Handler; import view.TestView; public class Main { public function Main() { //初始化引擎 Laya.init(600, 400); //加载引擎需要的资源 Laya.loader.load([{u...

来源: Laya_示例 发布时间: 20240930

4. 材质-PBRStandard材质 [ 85%]

...t.HIERARCHY_LOADED, this, function () { var camera = scene.getChildByName("Main Camera"); camera.addComponent(CameraMoveScript); camera.clearFlag = Laya.BaseCamera.CLEARFLAG_SKY; var skyBox = new Laya.SkyBox(); camera.sky = skyBox; skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/sky...

来源: Laya_示例 发布时间: 20240930

5. 高级应用-寻路导航 [ 68%]

...认相机 var camera = this.scene.getChildByName("Scenes").getChildByName("Main Camera"); camera.removeSelf(); var skyBox = new Laya.SkyBox(); skyBox.textureCube = Laya.TextureCube.load("../../res/threeDimen/skyBox/skyBox3/skyCube.ltc"); camera.sky = skyBox; //根据场景中方块生成路径点 in...

来源: Laya_示例 发布时间: 20240930

6. 自定义shader-边缘光照shader [ 67%]

...IRECTIONLIGHT)\n" + "varying vec3 v_PositionWorld;\n" + "#endif\n" + "void main(){\n" + "#ifdef BONE\n" + "mat4 skinTransform=mat4(0.0);\n" + "skinTransform += u_Bones[int(a_BoneIndices.x)] * a_BoneWeights.x;\n" + "skinTransform += u_Bones[int(a_BoneIndices.y)] * a_BoneWeights.y;\n" + "skinTransform...

来源: Laya_示例 发布时间: 20240930

7. 自定义shader-地形shader [ 51%]

...tionWorld;\n\nvarying vec2 v_Texcoord0;\nvarying vec2 v_Texcoord1;\n\nvoid main()\n{\n gl_Position = u_MvpMatrix * a_Position;\n \n v_Normal = a_Normal;\n v_Texcoord0 = a_Texcoord0;\n v_PositionWorld = (u_WorldMat*a_Position).xyz;\n \n #ifdef CUSTOM_LIGHTMAP\n //v_Texcoord1 = a_Texcoord0 * u_lightma...

来源: Laya_示例 发布时间: 20240930

8. 性能测试-卡通人物2 [ 37%]

...; this.createNameLabel(); } Laya.class(Character, "Character", Sprite); // Main var amount = 500; var character1 = [ "../../res/cartoon2/yd-6_01.png", "../../res/cartoon2/yd-6_02.png", "../../res/cartoon2/yd-6_03.png", "../../res/cartoon2/yd-6_04.png", "../../res/cartoon2/yd-6_05.png", "../../res/ca...

来源: Laya_示例 发布时间: 20240930