大约有 3 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0014 秒)
...uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Normal=worldMat*a_Normal;}"; var ps = "#ifdef FSHIGHPRECISION\n" + "precision highp float;\n" + "#else\n...
来源: Laya_示例 发布时间: 20241118
...uniform mat4 u_WorldMat;\n" + "varying vec2 v_Texcoord;\n" + "varying vec3 v_Normal;\n" + "#ifdef BONE\n" + "attribute vec4 a_BoneIndices;\n" + "attribute vec4 a_BoneWeights;\n" + "const int c_MaxBoneCount = 24;\n" + "uniform mat4 u_Bones[c_MaxBoneCount];\n" + "#endif\n" + "#if defined(DIRECTIONLIGH...
来源: Laya_示例 发布时间: 20241118
...rm vec4 u_lightmapScaleOffset;\n\nattribute vec3 a_Normal;\n\nvarying vec3 v_Normal;\n\nvarying vec3 v_PositionWorld;\n\nvarying vec2 v_Texcoord0;\nvarying vec2 v_Texcoord1;\n\nvoid main()\n{\n gl_Position = u_MvpMatrix * a_Position;\n \n v_Normal = a_Normal;\n v_Texcoord0 = a_Texcoord0;\n v_Positio...
来源: Laya_示例 发布时间: 20241118