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...the target object or misses all objects. * When not penetrable, the node's width and height define the mouse collision area (a non-penetrable rectangular area). If the rectangular collision area does not meet the requirements, you can use the drawing area of the hit area as the collision area. The h...
来源: Laya_社区 发布时间: 20250825
...AP: [InitBufferhandle@sprd_allocator.cpp:148] buffer handle size 10479616, width 1080, height 2408, stride 4352, fd 8, format: <private>, phy 0x0, usage 0xb, viraddr 0x0000000000000000 01-06 17:34:41.531 902 1210 I C01401/Bufferqueue: <163>Alloc: buffer handle size 10479616, width 1080, ...
来源: Laya_社区 发布时间: 20250106