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...染相关状态。 */ private static initShader(): void { var attributeMap:Object = { 'a_Position': Laya.VertexMesh.MESH_POSITION0, 'a_Normal': Laya.VertexMesh.MESH_NORMAL0, 'a_Texcood0': Laya.VertexMesh.MESH_TEXTURECOORDINATE0 }; var uniformMap:Object = { 'u_MvpMatrix': Laya.Shader3D.PERIOD_SPRITE,...
来源: Laya_社区 发布时间: 20190814
...riteFloat64(value); return floats }; } class Routedic{ private static _ids:Object = {}; private static _names:Object = {}; static init(dict:any):void { this._names = dict || {}; var _names = this._names; var _ids = this._ids; for (var name in _names) { _ids[_names[name]] = name; } } static getID(nam...
来源: Laya_社区 发布时间: 20180119
...ility:ProcessEvent (int,intptr,bool&) MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. MeshUitls.writeSkinnerMesh (UnityEngine.Skinne...
来源: Laya_社区 发布时间: 20240111
...by.cn-1/lib/arm/liblayaair.so (_ZN2v88internal18Runtime_StackGuardEiPPNS0_6ObjectEPNS0_7IsolateE+40) #08 pc 00000090 <unknown> 08-14 10:57:49.552 3084-3555/? D/AudioFlinger: mixer(0xaad8e188) throttle end: throttle time(36) 08-14 10:57:49.587 3526-3526/? I/TrafficMonitor: update:...
来源: Laya_社区 发布时间: 20180814