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大约有 132 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0052 秒)

1. LayaAirUnityPlugin 2.4beta IOException: Sharing violation [ 100%]

...h C:\xxxxxxxxxx\LayaScene_levels\Conventional\Assets\Game\mat\mat-red.lmat System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <df7127...

来源: Laya_社区 发布时间: 20200109

2. LayaAir3DConvertTools [ 99%]

...: Win32 IO returned 267. Path: E:/model/LayaScene_/Assets/Main-dat:yunlong System.IO.Directory.CreateDirectoriesInternal (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/Directory.cs:131) System.IO.Directory.CreateDirectory (System.String path) (at /Users/bu...

来源: Laya_社区 发布时间: 20170508

3. unity资源导出的bug [ 99%]

...-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy-copy.lm" System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <ac823e...

来源: Laya_社区 发布时间: 20190327

4. 骨骼挂点图片不展示的问题 [ 99%]

...cs:427) LayaAir3D.OnGUI () (at Assets/LayaAir3D/LayaTool/LayaAir3D.cs:331) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/buil...

来源: Laya_社区 发布时间: 20171208

5. 导出带动作的模型会报错 [ 98%]

...  KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <df7127ba07dc446d9f5831a0ec7b1d63>:0) p.a (UnityEngine.GameObject A_0, g A_1, System.Boolean A_2) (at <83305a103c6a46948a18b7f5a20f00f1>:...

来源: Laya_社区 发布时间: 20191209

6. 资源导出出错,怎么解 [ 98%]

...解 KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dicti...

来源: Laya_社区 发布时间: 20171206

7. Unity 导出预设报错 [ 98%]

...eObject A_0, .i A_1, Boolean A_2) r.a (UnityEngine.GameObject A_0, .i A_1, System.Collections.Generic.List`1 A_2) r.a (UnityEngine.GameObject A_0, .i A_1, .i A_2, Vector3 A_3, Quaternion A_4, Vector3 A_5, System.String& A_6) r.a (UnityEngine.GameObject A_0, System.String A_1, .i A_2, Boolean A_3...

来源: Laya_社区 发布时间: 20190429

8. 在Unity中无法导出模型动作 [ 98%]

...:KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,System.String].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150) q.a (UnityEngine.GameO...

来源: Laya_社区 发布时间: 20190313

9. 请问,在使用插件导出包含多个动画的FBX文件时报错,怎么处理? [ 98%]

...   KeNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]].get_Item (System.String key) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dicti...

来源: Laya_社区 发布时间: 20171108

10. 使用laya的unity插件2.4.0导出预设总是报错。2.3.0是没问题的 [ 98%]

...ot set to an instance of an object p.a (UnityEngine.GameObject A_0, g A_1, System.Collections.Generic.List`1[T] A_2) (at <4c85cf47277b4445acd70e744ee59b72>:0) p.a (UnityEngine.GameObject A_0, g A_1, g A_2, UnityEngine.Vector3 A_3, UnityEngine.Quaternion A_4, UnityEngine.Vector3 A_5, System.Str...

来源: Laya_社区 发布时间: 20200221