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大约有 5 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0018 秒)

1. 描边Shader,使用了两个Pass [ 100%]

..._MvpMatrix; uniform mat4 u_WorldMat; attribute vec3 a_Normal; varying vec3 v_Normal; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal; gl_Position.xy += v_Normal.xy * 0.04; }` var outline_ps = ` #ifdef FSHIGHPRECISION precision hi...

来源: Laya_社区 发布时间: 20180925

2. 写shader还区分2d,与3d么!看官网是3d的shader例子,有没有2d的shader例子? [ 92%]

...uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Normal=worldMat*a_Normal;}"; var ps: string = "#ifdef FSHIGHPRECISION\n" + "precision highp float;\n" + ...

来源: Laya_社区 发布时间: 20180904

3. 分享水波一个shader [ 84%]

...ldMat; uniform mat4 u_MvpMatrix;   varying vec2 v_textcoord; varying vec3 v_normal; varying vec4 v_wpos;   void main() { v_textcoord = a_Textcoord; v_normal = a_Normal; v_wpos = u_WorldMat * a_Position; gl_Position = u_MvpMatrix * a_Position; }`; var ps:string = ` #ifdef HIGHPRECISION precision hi...

来源: Laya_社区 发布时间: 20190923

4. 角色模型的材质列表切换后,不播放动作了 [ 81%]

...uniform mat4 u_WorldMat;\n" + "attribute vec3 a_Normal;\n" + "varying vec3 v_Normal;\n" + "varying vec2 v_Texcoord;\n" + "void main(){\n" + "gl_Position = u_MvpMatrix * a_Position;\n" + "mat3 worldMat=mat3(u_WorldMat);\n" + "v_Texcoord=a_Texcoord;\n" + "v_Normal=worldMat*a_Normal;}"; var ps = "#ifde...

来源: Laya_社区 发布时间: 20170815

5. 继承自Laya.BaseMaterial并且自定义Shader的的自定义材质如何设置透明渲染 [ 76%]

..._Texcood0; uniform mat4 u_MvpMatrix; uniform mat4 u_WorldMat; varying vec3 v_Normal; varying vec2 uv; varying vec4 worldPos; void main() { gl_Position = u_MvpMatrix * a_Position; mat3 worldMat = mat3(u_WorldMat); v_Normal = worldMat * a_Normal; worldPos = u_WorldMat * a_Position; uv = a_Texcood0; gl...

来源: Laya_社区 发布时间: 20190814