大约有 14 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0038 秒)
...TANGENT0 : int = 5[static] VertexElementUsage TESSELLATEFACTOR0 : int = 12[static] VertexElementUsage TEXTURECOORDINATE0 : int = 2[static] VertexElementUsage TEXTURECOORDINATE1 : int = 15[static] VertexElementUsage TIME0 : int = 33[static] VertexElementUsage VELOCITY0 : int = 18[stati...
来源: laya_api 发布时间: 20170929
...与 F 键的键控代码值 (70) 关联的常数。Keyboard F1 : int = 112[static] 与 F1 的键控代码值 (112) 关联的常数。Keyboard F10 : int = 121[static] 与 F10 的键控代码值 (121) 关联的常数。Keyboard F11 : int = 122[static] 与 F11 的键控代码值 (122) 关联...
来源: laya_api 发布时间: 20170929
...RIALDIFFUSE : int = 10[static] StandardMaterial MATERIALREFLECT : int = 12[static] StandardMaterial MATERIALSPECULAR : int = 11[static] StandardMaterial NORMALTEXTURE : int = 2[static] StandardMaterial REFLECTTEXTURE : int = 6[static] StandardMaterial RENDERMODE_ADDTIVE : int = 15[sta...
来源: laya_api 发布时间: 20170929
...混合。ParticleMaterial RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。ParticleMaterial RENDERMODE_NONDEPTH_TRANSPARENT : int = 9[static] 渲染状态_无深度_透明混合。ParticleMaterial RENDERMODE_NONDEPTH_TRANSPARENTDOUBLEF...
来源: laya_api 发布时间: 20170603
...ters elapsedTime:Number — 渲染相关状态参数。 Sat Jun 3 2017, 06:12 PM +08:00
来源: laya_api 发布时间: 20170603
...混合。GlitterMaterial RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。GlitterMaterial RENDERMODE_NONDEPTH_TRANSPARENT : int = 9[static] 渲染状态_无深度_透明混合。GlitterMaterial RENDERMODE_NONDEPTH_TRANSPARENTDOUBLEFACE...
来源: laya_api 发布时间: 20170929
...ShurikenParticleMaterial RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。ShurikenParticleMaterial RENDERMODE_NONDEPTH_TRANSPARENT : int = 9[static] 渲染状态_无深度_透明混合。ShurikenParticleMaterial RENDERMODE_NONDEPTH_TRA...
来源: laya_api 发布时间: 20170929
...atic] 清除标记,固定颜色。BaseCamera DIFFUSEIRRADMATB : int = 12[static] BaseCamera DIFFUSEIRRADMATG : int = 11[static] BaseCamera DIFFUSEIRRADMATR : int = 10[static] BaseCamera ENVIRONMENTDIFFUSE : int = 7[static] BaseCamera ENVIRONMENTSPECULAR : int = 8[static] BaseCamera...
来源: laya_api 发布时间: 20170929
...POINTLIGHTRANGE : int = 8[static] BaseScene POINTLIGHTSPECULAR : int = 12[static] BaseScene SHADOWDISTANCE : int = 21[static] BaseScene SHADOWLIGHTVIEWPROJECT : int = 22[static] BaseScene SHADOWMAPPCFOFFSET : int = 23[static] BaseScene SHADOWMAPTEXTURE1 : int = 24[static] BaseScene ...
来源: laya_api 发布时间: 20170422
...RADIENTCOLORS : int = 23[static] ShuriKenParticle3D CURRENTTIME : int = 12[static] ShuriKenParticle3D GRAVITY : int = 7[static] ShuriKenParticle3D LIGHTMAP : int = 3[static] 着色器变量名,光照贴图缩。RenderableSprite3D LIGHTMAPSCALEOFFSET : int = 2[static] 着色器变量名,...
来源: laya_api 发布时间: 20170929