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大约有 14 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0060 秒)

1. laya.events.Keyboard [ 100%]

... End 的键控代码值 (35) 关联的常数。Keyboard  ENTER : int = 13[static] 与 Enter 的键控代码值 (13) 关联的常数。Keyboard  EQUAL : int = 187[static] 与 = 键的键控代码值 (187) 关联的常数。Keyboard  ESCAPE : int = 27[static] 与 Esc 的键控代码值 (27) 关...

来源: laya_api 发布时间: 20170929

2. laya.d3.graphics.VertexElementUsage [ 85%]

...mentUsage  COLOR0 : int = 1[static] VertexElementUsage  COLOR1 : int = 13[static] VertexElementUsage  CORNERTEXTURECOORDINATE0 : int = 17[static] VertexElementUsage  DEPTH0 : int = 8[static] VertexElementUsage  DIRECTIONTIME : int = 32[static] VertexElementUsage  ENDCOLOR0 : int = 23[sta...

来源: laya_api 发布时间: 20170929

3. laya.d3.core.material.StandardMaterial [ 77%]

...态_不透明_双面。StandardMaterial  RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。StandardMaterial  RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。StandardMaterial  SPECULARTEXTURE : int = 3[static] StandardMaterial  TILING...

来源: laya_api 发布时间: 20170929

4. laya.d3.core.material.GlitterMaterial [ 63%]

...态_不透明_双面。GlitterMaterial  RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。GlitterMaterial  RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。GlitterMaterial  UNICOLOR : int = 3[static] GlitterMaterialProperty Detailalbedo...

来源: laya_api 发布时间: 20170929

5. laya.d3.core.material.ParticleMaterial [ 62%]

...态_不透明_双面。ParticleMaterial  RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。ParticleMaterial  RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。ParticleMaterial  VIEWPORTSCALE : int = 1[static] ParticleMaterialProperty Det...

来源: laya_api 发布时间: 20170603

6. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 62%]

...透明_双面。ShurikenParticleMaterial  RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。ShurikenParticleMaterial  RENDERMODE_TRANSPARENTDOUBLEFACE : int = 14[static] 渲染状态_透明混合_双面。ShurikenParticleMaterial  TINTCOLOR : int = 2[static] ShurikenParticl...

来源: laya_api 发布时间: 20170929

7. laya.d3.core.material.PBRMaterial [ 59%]

...染状态_不透明_双面。PBRMaterial  RENDERMODE_TRANSPARENT : int = 13[static] 渲染状态_透明混合。PBRMaterial  UVAGE : int = 9[static] PBRMaterial  UVANIAGE : int = 5[static] PBRMaterial  UVMATRIX : int = 8[static] PBRMaterialProperty DetaildiffuseTexturepropertydiffuseTexture:...

来源: laya_api 发布时间: 20170929

8. laya.d3.core.BaseCamera [ 57%]

... ENVIRONMENTSPECULAR : int = 8[static] BaseCamera  HDREXPOSURE : int = 13[static] BaseCamera  PROJECTMATRIX : int = 2[static] BaseCamera  RENDERINGTYPE_DEFERREDLIGHTING : String = DEFERREDLIGHTING[static] 渲染模式,延迟光照渲染,暂未开放。BaseCamera  RENDERINGTYPE_FORWARDREND...

来源: laya_api 发布时间: 20170929

9. laya.d3.core.particleShuriKen.ShuriKenParticle3D [ 47%]

...PACETYPE : int = 21[static] ShuriKenParticle3D  VOLVELOCITYCONST : int = 13[static] ShuriKenParticle3D  VOLVELOCITYCONSTMAX : int = 17[static] ShuriKenParticle3D  VOLVELOCITYGRADIENTX : int = 14[static] ShuriKenParticle3D  VOLVELOCITYGRADIENTXMAX : int = 18[static] ShuriKenParticle3D  VOLV...

来源: laya_api 发布时间: 20170929

10. laya.d3.core.scene.BaseScene [ 45%]

... SPOTLIGHTDIRECTION : int = 14[static] BaseScene  SPOTLIGHTPOS : int = 13[static] BaseScene  SPOTLIGHTRANGE : int = 16[static] BaseScene  SPOTLIGHTSPECULAR : int = 20[static] BaseScene  SPOTLIGHTSPOT : int = 15[static] BaseSceneProperty Detail_enableDepthFogpropertyprotected var _enableDept...

来源: laya_api 发布时间: 20170422