大约有 15 项符合查询结果, 库内数据总量为 30,786 项。 (搜索耗时: 0.0020 秒)
...ulling(boundFrustum:BoundFrustum, scene:BaseScene, camera:BaseCamera, view:Matrix4x4, projection:Matrix4x4, projectionView:Matrix4x4):void[static] FrustumCulling renderObjectCullingNoBoundFrustum(scene:BaseScene, camera:BaseCamera, view:Matrix4x4, projection:Matrix4x4, projectionView:Matrix4x4):v...
来源: laya_api 发布时间: 20170422
...创建一个 Viewport 实例。 Viewport project(source:Vector3, matrix:Matrix4x4, out:Vector3):void 变换一个三维向量。 Viewport unprojectFromMat(source:Vector3, matrix:Matrix4x4, out:Vector3):void 反变换一个三维向量。 Viewport unprojectFromWVP(source:Vector3, projection:...
来源: laya_api 发布时间: 20170929
...r calculateCursorRay(point:Vector2, viewPort:Viewport, projectionMatrix:Matrix4x4, viewMatrix:Matrix4x4, world:Matrix4x4, out:Ray):void[static] 计算鼠标生成的射线。 Picker rayIntersectsPositionsAndIndices(ray:Ray, vertexDatas:Float32Array, vertexDeclaration:VertexDeclaration, indices...
来源: laya_api 发布时间: 20170929
...I DocumentationAll Packages | All Classes | Index | Frames No Frames Matrix4x4Properties | Methods | Constants Packagelaya.d3.mathClasspublic class Matrix4x4InheritanceMatrix4x4 ObjectImplements laya.d3.core.IClone Matrix4x4 类用于创建4x4矩阵。 Public Properties PropertyDefined By...
来源: laya_api 发布时间: 20170929
...):BoundFrustumParallelSplitShadowMap multiplyMatrixOutFloat32Array(left:Matrix4x4, right:Matrix4x4, out:Float32Array):void[static] 计算两个矩阵的乘法 ParallelSplitShadowMap setFarDistance(value:Number):voidParallelSplitShadowMap setInfo(scene:Scene, maxDistance:Number, globalParall...
来源: laya_api 发布时间: 20170929
...d[override] Animator _updateAvatarNodes(avatarAnimationDatas:Vector.<Matrix4x4>):void private Animator _updateAvatarNodesCache(avatarAnimationDatas:Vector.<Matrix4x4>):void private Animator addClip(clip:AnimationClip, playName:String = null, startFrame:int = 0, endFrame:int = 42...
来源: laya_api 发布时间: 20170929
...Default():voidVector3 transformCoordinate(coordinate:Vector3, transform:Matrix4x4, result:Vector3):void[static] 通过矩阵转换一个三维向量到另外一个归一化的三维向量。 Vector3 TransformNormal(normal:Vector3, transform:Matrix4x4, result:Vector3):void[static] 通过法线...
来源: laya_api 发布时间: 20170929
...禁止修改其数据。 BaseMesh InverseAbsoluteBindPoses : Vector.<Matrix4x4>[read-only] 获取网格的全局默认绑定动作逆矩阵。 Mesh materials : Vector.<BaseMaterial>[read-only] 获取材质队列的浅拷贝。 Mesh positions : Array[override] [read-only] 获取...
来源: laya_api 发布时间: 20170929
...ixByArrayAndMatrixFast(leftArray:Float32Array, leftOffset:int, rightMatrix:Matrix4x4, outArray:Float32Array, outOffset:int):void[static] 过数组数据计算矩阵乘法,rightArray和outArray不能为同一数组引用。 Utils3D mulMatrixByArrayFast(leftArray:Float32Array, leftOffset:int, right...
来源: laya_api 发布时间: 20170929
...um, testVisible:Boolean, flags:int, cameraPosition:Vector3, projectionView:Matrix4x4):voidITreeNode cullingShadowObjects(lightBoundFrustum:Vector.<BoundFrustum>, splitShadowQueues:Vector.<RenderQueue>, testVisible:Boolean, flags:int, scene:Scene):voidITreeNode cullingShadowObjectsO...
来源: laya_api 发布时间: 20170929