大约有 14 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0045 秒)
...键的键控代码值 (65) 关联的常数。Keyboard ALTERNATE : int = 18[static] 与 Alternate (Option) 键的键控代码值 (18) 关联的常数。Keyboard B : int = 66[static] 与 B 键的键控代码值 (66) 关联的常数。Keyboard BACKQUOTE : int = 192[static] 与 ` 键的键控...
来源: laya_api 发布时间: 20170929
...t = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合。BaseMaterial BLENDEQUATION_ADD : int = 0[static] 混合方程枚举_...
来源: laya_api 发布时间: 20170929
...t = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合。BaseMaterial BLENDEQUATION_ADD : int = 0[static] 混合方程枚举_...
来源: laya_api 发布时间: 20170929
...t = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合。BaseMaterial BLENDEQUATION_ADD : int = 0[static] 混合方程枚举_...
来源: laya_api 发布时间: 20170603
...e Object ... Public Constants ConstantDefined By AGEADDSCALE0 : int = 21[static] VertexElementUsage BINORMAL0 : int = 4[static] VertexElementUsage BLENDINDICES0 : int = 6[static] VertexElementUsage BLENDWEIGHT0 : int = 7[static] VertexElementUsage COLOR0 : int = 1[static] VertexEleme...
来源: laya_api 发布时间: 20170929
...t = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合。BaseMaterial BLENDEQUATION_ADD : int = 0[static] 混合方程枚举_...
来源: laya_api 发布时间: 20170929
...eMaterial roughness : Number 获取粗糙度的值,0为特别光滑,1为特别粗糙。 PBRMaterial SHADERDEFINE_FIX_METALESS : int = 0[static] PBRMaterial SHADERDEFINE_FIX_ROUGHNESS : int = 0[static] PBRMaterial SHADERDEFINE_HAS_PBRINFO : int = 0[static] PBRMaterial SHADERDEFINE_...
来源: laya_api 发布时间: 20170929
... Camera(aspectRatio:Number = 0, nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 Camera 实例。 Camera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函数。 Sprite3D _renderCamera(gl:WebGLContext, state:RenderState, scene:Scene):void[override] Camera _s...
来源: laya_api 发布时间: 20170929
... MethodDefined By BaseCamera(nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 BaseCamera 实例。 BaseCamera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函数。 Sprite3D _sortCamerasByRenderingOrder():void 通过RenderingOrder属性对摄像机机型...
来源: laya_api 发布时间: 20170929
...ited Public Methods MethodDefined By VRCamera(pupilDistande:Number = 0.1, leftAspectRatio:Number = 0, rightAspectRatio:Number = 0, nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 VRCamera 实例。 VRCamera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函...
来源: laya_api 发布时间: 20170929