大约有 14 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0040 秒)
...的键控代码值 (192) 关联的常数。Keyboard BACKSLASH : int = 220[static] 与 \ 键的键控代码值 (220) 关联的常数。Keyboard BACKSPACE : int = 8[static] 与 Backspace 的键控代码值 (8) 关联的常数。Keyboard C : int = 67[static] 与 C 键的键控代码值 (67) ...
来源: laya_api 发布时间: 20170929
... AMBIENTTEXTURE : int = 5[static] StandardMaterial BLEND_DISABLE : int = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合...
来源: laya_api 发布时间: 20170929
...Show Inherited Public Constants ConstantDefined By BLEND_DISABLE : int = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合...
来源: laya_api 发布时间: 20170603
...ElementUsage Object ... Public Constants ConstantDefined By AGEADDSCALE0 : int = 21[static] VertexElementUsage BINORMAL0 : int = 4[static] VertexElementUsage BLENDINDICES0 : int = 6[static] VertexElementUsage BLENDWEIGHT0 : int = 7[static] VertexElementUsage COLOR0 : int = 1[static] ...
来源: laya_api 发布时间: 20170929
...ined By ALBEDO : int = 2[static] GlitterMaterial BLEND_DISABLE : int = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合...
来源: laya_api 发布时间: 20170929
...Show Inherited Public Constants ConstantDefined By BLEND_DISABLE : int = 0[static] 混合枚举_禁用。BaseMaterial BLEND_ENABLE_ALL : int = 1[static] 混合枚举_启用_RGB和Alpha统一混合。BaseMaterial BLEND_ENABLE_SEPERATE : int = 2[static] 混合枚举_启用_RGB和Alpha单独混合...
来源: laya_api 发布时间: 20170929
...属渲染队列.BaseMaterial roughness : Number 获取粗糙度的值,0为特别光滑,1为特别粗糙。 PBRMaterial SHADERDEFINE_FIX_METALESS : int = 0[static] PBRMaterial SHADERDEFINE_FIX_ROUGHNESS : int = 0[static] PBRMaterial SHADERDEFINE_HAS_PBRINFO : int = 0[static] PBRMateri...
来源: laya_api 发布时间: 20170929
... Inherited Public Methods MethodDefined By Camera(aspectRatio:Number = 0, nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 Camera 实例。 Camera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函数。 Sprite3D _renderCamera(gl:WebGLContext, state:Render...
来源: laya_api 发布时间: 20170929
...nherited Public Methods MethodDefined By BaseCamera(nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 BaseCamera 实例。 BaseCamera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函数。 Sprite3D _sortCamerasByRenderingOrder():void 通过RenderingOrder...
来源: laya_api 发布时间: 20170929
...erited Public Methods MethodDefined By VRCamera(pupilDistande:Number = 0.1, leftAspectRatio:Number = 0, rightAspectRatio:Number = 0, nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 VRCamera 实例。 VRCamera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序...
来源: laya_api 发布时间: 20170929