大约有 10 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0044 秒)
... 与 F4 的键控代码值 (115) 关联的常数。Keyboard F5 : int = 116[static] 与 F5 的键控代码值 (116) 关联的常数。Keyboard F6 : int = 117[static] 与 F6 的键控代码值 (117) 关联的常数。Keyboard F7 : int = 118[static] 与 F7 的键控代码值 (118) 关联的常...
来源: laya_api 发布时间: 20170929
...E0 : int = 14[static] VertexElementUsage NEXTTEXTURECOORDINATE1 : int = 16[static] VertexElementUsage NORMAL0 : int = 3[static] VertexElementUsage POINTSIZE0 : int = 10[static] VertexElementUsage POSITION0 : int = 0[static] VertexElementUsage RADIAN0 : int = 29[static] VertexElementUs...
来源: laya_api 发布时间: 20170929
..._加色法混合。GlitterMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。GlitterMaterial RENDERMODE_DEPTHREAD_ADDTIVE : int = 7[static] 渲染状态_只读深度_加色法混合。GlitterMaterial RENDERMODE_DEPTHREAD_ADDTIVEDOUBLEFACE : int = ...
来源: laya_api 发布时间: 20170929
...加色法混合。ParticleMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ParticleMaterial RENDERMODE_DEPTHREAD_ADDTIVE : int = 7[static] 渲染状态_只读深度_加色法混合。ParticleMaterial RENDERMODE_DEPTHREAD_ADDTIVEDOUBLEFACE : int ...
来源: laya_api 发布时间: 20170603
...混合。ShurikenParticleMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ShurikenParticleMaterial RENDERMODE_CUTOUT : int = 3[static] 渲染状态_透明测试。ShurikenParticleMaterial RENDERMODE_CUTOUTDOUBLEFACE : int = 4[static] 渲染状...
来源: laya_api 发布时间: 20170929
...加色法混合。StandardMaterial RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。StandardMaterial RENDERMODE_CUTOUT : int = 3[static] 渲染状态_透明测试。StandardMaterial RENDERMODE_CUTOUTDOUBLEFACE : int = 4[static] 渲染状态_透明测试_...
来源: laya_api 发布时间: 20170929
...YMAX : int = 19[static] ShuriKenParticle3D VOLVELOCITYGRADIENTZ : int = 16[static] ShuriKenParticle3D VOLVELOCITYGRADIENTZMAX : int = 20[static] ShuriKenParticle3D WORLDPOSITION : int = 0[static] ShuriKenParticle3D WORLDROTATION : int = 1[static] ShuriKenParticle3DProperty Detailparticle...
来源: laya_api 发布时间: 20170929
...ene SPOTLIGHTPOS : int = 13[static] BaseScene SPOTLIGHTRANGE : int = 16[static] BaseScene SPOTLIGHTSPECULAR : int = 20[static] BaseScene SPOTLIGHTSPOT : int = 15[static] BaseSceneProperty Detail_enableDepthFogpropertyprotected var _enableDepthFog:BooleanenableDepthFogproperty enableDept...
来源: laya_api 发布时间: 20170422
...SHADOWDISTANCE : int = 15[static] Scene SHADOWLIGHTVIEWPROJECT : int = 16[static] Scene SHADOWMAPPCFOFFSET : int = 17[static] Scene SHADOWMAPTEXTURE1 : int = 18[static] Scene SHADOWMAPTEXTURE2 : int = 19[static] Scene SHADOWMAPTEXTURE3 : int = 20[static] Scene SPOTLIGHTATTENUATION ...
来源: laya_api 发布时间: 20170929
...seScene SPOTLIGHTPOS : int = 13[static] BaseScene SPOTLIGHTRANGE : int = 16[static] BaseScene SPOTLIGHTSPECULAR : int = 20[static] BaseScene SPOTLIGHTSPOT : int = 15[static] BaseSceneConstructor DetailVRScene()Constructorpublic function VRScene() 创建一个 VRScene 实例。 Method Detail_rend...
来源: laya_api 发布时间: 20170422