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...tUsage RANDOM1 : int = 35[static] VertexElementUsage SAMPLE0 : int = 11[static] VertexElementUsage SHAPEPOSITIONSTARTLIFETIME : int = 30[static] VertexElementUsage SIMULATIONWORLDPOSTION : int = 36[static] VertexElementUsage SIMULATIONWORLDROTATION : int = 37[static] VertexElementUsag...
来源: laya_api 发布时间: 20170929
... 与 F 键的键控代码值 (70) 关联的常数。Keyboard F1 : int = 112[static] 与 F1 的键控代码值 (112) 关联的常数。Keyboard F10 : int = 121[static] 与 F10 的键控代码值 (121) 关联的常数。Keyboard F11 : int = 122[static] 与 F11 的键控代码值 (122) 关联...
来源: laya_api 发布时间: 20170929
...IALREFLECT : int = 12[static] StandardMaterial MATERIALSPECULAR : int = 11[static] StandardMaterial NORMALTEXTURE : int = 2[static] StandardMaterial REFLECTTEXTURE : int = 6[static] StandardMaterial RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。StandardMaterial ...
来源: laya_api 发布时间: 20170929
...矩阵元素数组Matrix4x4Public Methods MethodDefined By Matrix4x4(m11:Number = 1, m12:Number = 0, m13:Number = 0, m14:Number = 0, m21:Number = 0, m22:Number = 1, m23:Number = 0, m24:Number = 0, m31:Number = 0, m32:Number = 0, m33:Number = 1, m34:Number = 0, m41:Number = 0, m42:Number = 0, m4...
来源: laya_api 发布时间: 20170929
...明混合_双面。GlitterMaterial RENDERMODE_NONDEPTH_ADDTIVE : int = 11[static] 渲染状态_无深度_加色法混合。GlitterMaterial RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。GlitterMaterial RENDERMODE_NONDEPTH_TRANSPARENT...
来源: laya_api 发布时间: 20170929
...明混合_双面。ParticleMaterial RENDERMODE_NONDEPTH_ADDTIVE : int = 11[static] 渲染状态_无深度_加色法混合。ParticleMaterial RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。ParticleMaterial RENDERMODE_NONDEPTH_TRANSPAR...
来源: laya_api 发布时间: 20170603
..._双面。ShurikenParticleMaterial RENDERMODE_NONDEPTH_ADDTIVE : int = 11[static] 渲染状态_无深度_加色法混合。ShurikenParticleMaterial RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。ShurikenParticleMaterial RENDERMODE_NO...
来源: laya_api 发布时间: 20170929
...DIFFUSEIRRADMATB : int = 12[static] BaseCamera DIFFUSEIRRADMATG : int = 11[static] BaseCamera DIFFUSEIRRADMATR : int = 10[static] BaseCamera ENVIRONMENTDIFFUSE : int = 7[static] BaseCamera ENVIRONMENTSPECULAR : int = 8[static] BaseCamera HDREXPOSURE : int = 13[static] BaseCamera PR...
来源: laya_api 发布时间: 20170929
...照贴图便宜和缩放。RenderableSprite3D SIMULATIONSPACE : int = 11[static] ShuriKenParticle3D SIZESCALE : int = 5[static] ShuriKenParticle3D SOLSIZEGRADIENT : int = 26[static] ShuriKenParticle3D SOLSizeGradientMax : int = 30[static] ShuriKenParticle3D SOLSIZEGRADIENTX : int = 27...
来源: laya_api 发布时间: 20170929
...LIGHTDIRSPECULAR : int = 6[static] BaseScene POINTLIGHTAMBIENT : int = 11[static] BaseScene POINTLIGHTATTENUATION : int = 9[static] BaseScene POINTLIGHTDIFFUSE : int = 10[static] BaseScene POINTLIGHTPOS : int = 7[static] BaseScene POINTLIGHTRANGE : int = 8[static] BaseScene POINTLI...
来源: laya_api 发布时间: 20170422