• 首页
  • 动态
  • 案例
  • 引擎社区
  • API
  • 文档
  • 示例
  • 引擎下载

大约有 14 项符合查询结果, 库内数据总量为 30,724 项。 (搜索耗时: 0.0051 秒)

1. laya.d3.graphics.VertexElementUsage [ 100%]

...tUsage  RANDOM1 : int = 35[static] VertexElementUsage  SAMPLE0 : int = 11[static] VertexElementUsage  SHAPEPOSITIONSTARTLIFETIME : int = 30[static] VertexElementUsage  SIMULATIONWORLDPOSTION : int = 36[static] VertexElementUsage  SIMULATIONWORLDROTATION : int = 37[static] VertexElementUsag...

来源: laya_api 发布时间: 20170929

2. laya.events.Keyboard [ 91%]

... 与 F 键的键控代码值 (70) 关联的常数。Keyboard  F1 : int = 112[static] 与 F1 的键控代码值 (112) 关联的常数。Keyboard  F10 : int = 121[static] 与 F10 的键控代码值 (121) 关联的常数。Keyboard  F11 : int = 122[static] 与 F11 的键控代码值 (122) 关联...

来源: laya_api 发布时间: 20170929

3. laya.d3.core.material.StandardMaterial [ 88%]

...IALREFLECT : int = 12[static] StandardMaterial  MATERIALSPECULAR : int = 11[static] StandardMaterial  NORMALTEXTURE : int = 2[static] StandardMaterial  REFLECTTEXTURE : int = 6[static] StandardMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。StandardMaterial  ...

来源: laya_api 发布时间: 20170929

4. laya.d3.math.Matrix4x4 [ 84%]

...矩阵元素数组Matrix4x4Public Methods  MethodDefined By  Matrix4x4(m11:Number = 1, m12:Number = 0, m13:Number = 0, m14:Number = 0, m21:Number = 0, m22:Number = 1, m23:Number = 0, m24:Number = 0, m31:Number = 0, m32:Number = 0, m33:Number = 1, m34:Number = 0, m41:Number = 0, m42:Number = 0, m4...

来源: laya_api 发布时间: 20170929

5. laya.d3.core.material.GlitterMaterial [ 70%]

...明混合_双面。GlitterMaterial  RENDERMODE_NONDEPTH_ADDTIVE : int = 11[static] 渲染状态_无深度_加色法混合。GlitterMaterial  RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。GlitterMaterial  RENDERMODE_NONDEPTH_TRANSPARENT...

来源: laya_api 发布时间: 20170929

6. laya.d3.core.material.ParticleMaterial [ 69%]

...明混合_双面。ParticleMaterial  RENDERMODE_NONDEPTH_ADDTIVE : int = 11[static] 渲染状态_无深度_加色法混合。ParticleMaterial  RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。ParticleMaterial  RENDERMODE_NONDEPTH_TRANSPAR...

来源: laya_api 发布时间: 20170603

7. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 68%]

..._双面。ShurikenParticleMaterial  RENDERMODE_NONDEPTH_ADDTIVE : int = 11[static] 渲染状态_无深度_加色法混合。ShurikenParticleMaterial  RENDERMODE_NONDEPTH_ADDTIVEDOUBLEFACE : int = 12[static] 渲染状态_无深度_加色法混合_双面。ShurikenParticleMaterial  RENDERMODE_NO...

来源: laya_api 发布时间: 20170929

8. laya.d3.core.BaseCamera [ 64%]

...DIFFUSEIRRADMATB : int = 12[static] BaseCamera  DIFFUSEIRRADMATG : int = 11[static] BaseCamera  DIFFUSEIRRADMATR : int = 10[static] BaseCamera  ENVIRONMENTDIFFUSE : int = 7[static] BaseCamera  ENVIRONMENTSPECULAR : int = 8[static] BaseCamera  HDREXPOSURE : int = 13[static] BaseCamera  PR...

来源: laya_api 发布时间: 20170929

9. laya.d3.core.particleShuriKen.ShuriKenParticle3D [ 54%]

...照贴图便宜和缩放。RenderableSprite3D  SIMULATIONSPACE : int = 11[static] ShuriKenParticle3D  SIZESCALE : int = 5[static] ShuriKenParticle3D  SOLSIZEGRADIENT : int = 26[static] ShuriKenParticle3D  SOLSizeGradientMax : int = 30[static] ShuriKenParticle3D  SOLSIZEGRADIENTX : int = 27...

来源: laya_api 发布时间: 20170929

10. laya.d3.core.scene.BaseScene [ 50%]

...LIGHTDIRSPECULAR : int = 6[static] BaseScene  POINTLIGHTAMBIENT : int = 11[static] BaseScene  POINTLIGHTATTENUATION : int = 9[static] BaseScene  POINTLIGHTDIFFUSE : int = 10[static] BaseScene  POINTLIGHTPOS : int = 7[static] BaseScene  POINTLIGHTRANGE : int = 8[static] BaseScene  POINTLI...

来源: laya_api 发布时间: 20170422