大约有 29 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0027 秒)
...t[read-only] IRenderablePublic Methods MethodDefined By _beforeRender(state:RenderState):BooleanIRenderable _getIndexBuffer():IndexBuffer3DIRenderable _getVertexBuffer(index:int = 0):VertexBuffer3DIRenderable _render(state:RenderState):voidIRenderable _renderRuntime(conchGraphics3D:...
来源: laya_api 发布时间: 20170929
... SubMesh _renderRuntime(conchGraphics3D:*, renderElement:RenderElement, state:RenderState):voidNATIVESubMesh dispose():void 彻底清理资源。 注意:会强制解锁清理。 SubMeshConstructor DetailSubMesh()Constructorpublic function SubMesh(mesh:Mesh) 创建一个 SubMesh 实例。 Par...
来源: laya_api 发布时间: 20170929
...象的更新相关功能。 Public Methods MethodDefined By _update(state:RenderState):voidIUpdateMethod Detail_update()method public function _update(state:RenderState):void Parameters state:RenderStateFri Sep 29 2017, 06:34 PM +08:00
来源: laya_api 发布时间: 20170929
...Renderable, material:BaseMaterial):int 排序函数。 Sprite3D _update(state:RenderState):void 更新 Sprite3D _updateConch(state:RenderState):void 更新 Sprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:Node, index:int):Node[override] 添加子节...
来源: laya_api 发布时间: 20170929
...thodDefined By SkyBox() 创建一个 SkyBox 实例。 SkyBox _render(state:RenderState):void[override] SkyBoxPublic Constants Hide Inherited Public Constants Show Inherited Public Constants ConstantDefined By ALPHABLENDING : int = 2[static] Sky DIFFUSETEXTURE : int = 3[static] Sky INTENSIT...
来源: laya_api 发布时间: 20170929
...odDefined By SkyDome() 创建一个 SkyBox 实例。 SkyDome _render(state:RenderState):void[override] SkyDome loadEnvInfo(envInfo:String):voidSkyDome onEnvDescLoaded(envInfoFile:String):voidSkyDomePublic Constants Hide Inherited Public Constants Show Inherited Public Constants Constant...
来源: laya_api 发布时间: 20170929
...Sprite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] Particle3D _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:Node, index:int):Node[ove...
来源: laya_api 发布时间: 20170603
...rite3D _setUnBelongScene():void[override] RenderableSprite3D _update(state:RenderState):void[override] 更新 RenderableSprite3D _updateConch(state:RenderState):void[override] 更新 RenderableSprite3D addChild(node:Node):Node[override] 添加子节点。 Sprite3D addChildAt(node:Node, in...
来源: laya_api 发布时间: 20170929
...Define(define:int):void 增加shader宏定义。 BaseScene beforeRender(state:RenderState):void 渲染前处理,可重写此函数。 BaseScene beforeUpdate(state:RenderState):void 更新前处理,可重写此函数。 BaseScene clearTimer(caller:*, method:Function):void 清理定时器。功...
来源: laya_api 发布时间: 20170422
...粒子 EmitterBase stop():void 停止发射粒子 EmitterBase update(state:RenderState):void 更新球粒子发射器。 EmitterSphereProperty DetailcenterPositionpropertypublic var centerPosition:Vector3发射器中心位置。radiusproperty public var radius:Number = 1发射器半径。veloci...
来源: laya_api 发布时间: 20170603