大约有 13 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0046 秒)
...112[static] 与 F1 的键控代码值 (112) 关联的常数。Keyboard F10 : int = 121[static] 与 F10 的键控代码值 (121) 关联的常数。Keyboard F11 : int = 122[static] 与 F11 的键控代码值 (122) 关联的常数。Keyboard F12 : int = 123[static] 与 F12 的键控代码值 (...
来源: laya_api 发布时间: 20170929
...sage NORMAL0 : int = 3[static] VertexElementUsage POINTSIZE0 : int = 10[static] VertexElementUsage POSITION0 : int = 0[static] VertexElementUsage RADIAN0 : int = 29[static] VertexElementUsage RADIUS0 : int = 28[static] VertexElementUsage RANDOM0 : int = 34[static] VertexElementUsag...
来源: laya_api 发布时间: 20170929
...ERIALAMBIENT : int = 9[static] StandardMaterial MATERIALDIFFUSE : int = 10[static] StandardMaterial MATERIALREFLECT : int = 12[static] StandardMaterial MATERIALSPECULAR : int = 11[static] StandardMaterial NORMALTEXTURE : int = 2[static] StandardMaterial REFLECTTEXTURE : int = 6[static...
来源: laya_api 发布时间: 20170929
...合。GlitterMaterial RENDERMODE_NONDEPTH_TRANSPARENTDOUBLEFACE : int = 10[static] 渲染状态_无深度_透明混合_双面。GlitterMaterial RENDERMODE_OPAQUE : int = 1[static] 渲染状态_不透明。GlitterMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_...
来源: laya_api 发布时间: 20170929
...。ParticleMaterial RENDERMODE_NONDEPTH_TRANSPARENTDOUBLEFACE : int = 10[static] 渲染状态_无深度_透明混合_双面。ParticleMaterial RENDERMODE_OPAQUE : int = 1[static] 渲染状态_不透明。ParticleMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染状态_不透明_...
来源: laya_api 发布时间: 20170603
...rikenParticleMaterial RENDERMODE_NONDEPTH_TRANSPARENTDOUBLEFACE : int = 10[static] 渲染状态_无深度_透明混合_双面。ShurikenParticleMaterial RENDERMODE_OPAQUE : int = 1[static] 渲染状态_不透明。ShurikenParticleMaterial RENDERMODE_OPAQUEDOUBLEFACE : int = 2[static] 渲染...
来源: laya_api 发布时间: 20170929
... MethodDefined By BaseCamera(nearPlane:Number = 0.3, farPlane:Number = 1000) 创建一个 BaseCamera 实例。 BaseCamera _getSortID(renderElement:IRenderable, material:BaseMaterial):int 排序函数。 Sprite3D _sortCamerasByRenderingOrder():void 通过RenderingOrder属性对摄像机机型...
来源: laya_api 发布时间: 20170929
...Sprite里面,示例: var htmlCanvas:HTMLCanvas = sprite.drawToCanvas(100, 100, 0, 0);//把精灵绘制到canvas上面 var texture:Texture = new Texture(htmlCanvas);//使用htmlCanvas创建Texture var sp:Sprite = new Sprite().pos(0, 200);//创建精灵并把它放倒200位置 sp.graphics.drawText...
来源: laya_api 发布时间: 20170422
...Sprite里面,示例: var htmlCanvas:HTMLCanvas = sprite.drawToCanvas(100, 100, 0, 0);//把精灵绘制到canvas上面 var texture:Texture = new Texture(htmlCanvas);//使用htmlCanvas创建Texture var sp:Sprite = new Sprite().pos(0, 200);//创建精灵并把它放倒200位置 sp.graphics.drawText...
来源: laya_api 发布时间: 20170422
...int = 9[static] ShuriKenParticle3D STRETCHEDBILLBOARDSPEEDSCALE : int = 10[static] ShuriKenParticle3D TEXTURESHEETANIMATIONCYCLES : int = 48[static] ShuriKenParticle3D TEXTURESHEETANIMATIONGRADIENTMAXUVS : int = 51[static] ShuriKenParticle3D TEXTURESHEETANIMATIONGRADIENTUVS : int = 50[st...
来源: laya_api 发布时间: 20170929