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大约有 11 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0043 秒)

1. laya.events.Keyboard [ 100%]

...码值 (20) 关联的常数。Keyboard  COMMA : int = 188[static] 与 F15 的键控代码值 (188) 关联的常数。Keyboard  COMMAND : int = 15[static] 与 Mac 命令键 (15) 关联的常数。Keyboard  CONTROL : int = 17[static] 与 Ctrl 的键控代码值 (17) 关联的常数。Keyboard ...

来源: laya_api 发布时间: 20170929

2. laya.d3.graphics.VertexElementUsage [ 75%]

...DINATE0 : int = 2[static] VertexElementUsage  TEXTURECOORDINATE1 : int = 15[static] VertexElementUsage  TIME0 : int = 33[static] VertexElementUsage  VELOCITY0 : int = 18[static] VertexElementUsageConstant DetailAGEADDSCALE0Constantpublic static const AGEADDSCALE0:int = 21BINORMAL0Constant pub...

来源: laya_api 发布时间: 20170929

3. laya.d3.core.material.StandardMaterial [ 72%]

...CTTEXTURE : int = 6[static] StandardMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。StandardMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。StandardMaterial  RENDERMODE_CUTOUT : int = 3[static] 渲染状态_透明...

来源: laya_api 发布时间: 20170929

4. laya.d3.core.material.GlitterMaterial [ 61%]

...USETEXTURE : int = 1[static] GlitterMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。GlitterMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。GlitterMaterial  RENDERMODE_DEPTHREAD_ADDTIVE : int = 7[static] 渲染状态...

来源: laya_api 发布时间: 20170929

5. laya.d3.core.material.ParticleMaterial [ 61%]

... GRAVITY : int = 4[static] ParticleMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。ParticleMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ParticleMaterial  RENDERMODE_DEPTHREAD_ADDTIVE : int = 7[static] 渲染状...

来源: laya_api 发布时间: 20170603

6. laya.d3.core.particleShuriKen.ShurikenParticleMaterial [ 60%]

...E : int = 1[static] ShurikenParticleMaterial  RENDERMODE_ADDTIVE : int = 15[static] 渲染状态_加色法混合。ShurikenParticleMaterial  RENDERMODE_ADDTIVEDOUBLEFACE : int = 16[static] 渲染状态_加色法混合_双面。ShurikenParticleMaterial  RENDERMODE_CUTOUT : int = 3[static] 渲...

来源: laya_api 发布时间: 20170929

7. laya.d3.core.material.PBRMaterial [ 51%]

...  DIFFUSETEXTURE : int = 1[static] PBRMaterial  HSNOISETEXTURE : int = 15[static] PBRMaterial  MATERIALMETALESS : int = 7[static] PBRMaterial  MATERIALROUGHNESS : int = 6[static] PBRMaterial  NORMALTEXTURE : int = 2[static] PBRMaterial  PBRINFOTEXTURE : int = 3[static] PBRMaterial  PBR...

来源: laya_api 发布时间: 20170929

8. laya.d3.core.particleShuriKen.ShuriKenParticle3D [ 39%]

...XMAX : int = 18[static] ShuriKenParticle3D  VOLVELOCITYGRADIENTY : int = 15[static] ShuriKenParticle3D  VOLVELOCITYGRADIENTYMAX : int = 19[static] ShuriKenParticle3D  VOLVELOCITYGRADIENTZ : int = 16[static] ShuriKenParticle3D  VOLVELOCITYGRADIENTZMAX : int = 20[static] ShuriKenParticle3D  ...

来源: laya_api 发布时间: 20170929

9. laya.d3.core.scene.BaseScene [ 38%]

... SPOTLIGHTSPECULAR : int = 20[static] BaseScene  SPOTLIGHTSPOT : int = 15[static] BaseSceneProperty Detail_enableDepthFogpropertyprotected var _enableDepthFog:BooleanenableDepthFogproperty enableDepthFog:Boolean Implementation     public function get enableDepthFog():Boolean    public fu...

来源: laya_api 发布时间: 20170422

10. laya.d3.core.scene.Scene [ 35%]

...Scene  POINTLIGHTRANGE : int = 6[static] Scene  SHADOWDISTANCE : int = 15[static] Scene  SHADOWLIGHTVIEWPROJECT : int = 16[static] Scene  SHADOWMAPPCFOFFSET : int = 17[static] Scene  SHADOWMAPTEXTURE1 : int = 18[static] Scene  SHADOWMAPTEXTURE2 : int = 19[static] Scene  SHADOWMAPTEXTUR...

来源: laya_api 发布时间: 20170929