大约有 16 项符合查询结果, 库内数据总量为 30,779 项。 (搜索耗时: 0.0038 秒)
...RGB | | 混合目标RGB | Shader3D.RENDER_STATE_BLEND_DST_RGB | | 混合源ALPHA | Shader3D.RENDER_STATE_BLEND_SRC_ALPHA | | 混合目标ALPHA | Shader3D.RENDER_STATE_BLEND_DST_ALPHA | | 混合常量颜色 | Shader3D.RENDER_STATE_BLEND_CONST_COLOR | | 混合方程 | Shader3D.RENDER_STATE_BLEND_EQUAT...
来源: Laya2.0_文档 发布时间: 20210714
...RGB | | 混合目标RGB | Shader3D.RENDER_STATE_BLEND_DST_RGB | | 混合源ALPHA | Shader3D.RENDER_STATE_BLEND_SRC_ALPHA | | 混合目标ALPHA | Shader3D.RENDER_STATE_BLEND_DST_ALPHA | | 混合常量颜色 | Shader3D.RENDER_STATE_BLEND_CONST_COLOR | | 混合方程 | Shader3D.RENDER_STATE_BLEND_EQUAT...
来源: Laya2.0_文档 发布时间: 20210715
...RGB | | 混合目标RGB | Shader3D.RENDER_STATE_BLEND_DST_RGB | | 混合源ALPHA | Shader3D.RENDER_STATE_BLEND_SRC_ALPHA | | 混合目标ALPHA | Shader3D.RENDER_STATE_BLEND_DST_ALPHA | | 混合常量颜色 | Shader3D.RENDER_STATE_BLEND_CONST_COLOR | | 混合方程 | Shader3D.RENDER_STATE_BLEND_EQUAT...
来源: Laya2.0_文档 发布时间: 20210715
...ed Public Properties Show Inherited Public Properties PropertyDefined By alphaTest : Boolean 获取是否透明裁剪。 BaseMaterial alphaTestValue : Number 获取透明测试模式裁剪值。 BaseMaterial blend : int透明混合。BaseMaterial blendConstColor : Vector4混合常量颜色。Ba...
来源: laya_api 发布时间: 20170929
...也修改了this.renderQueue = BaseMaterial.RENDERQUEUE_TRANSPARENT; this.alphaTest = false;仍然没有透明效果,但是参考Laya自己的材质是可以的,可能需要更加深入的研究一下源码 问题原因已找到,在设置pass的时候要添加statelet stateMap = { 's_Cull': Sh...
来源: Laya_社区 发布时间: 20190814
...rState.BLEND_ENABLE_ALL; // mat.blendSrc = Laya.RenderState.BLENDPARAM_SRC_ALPHA; // mat.blendDst = Laya.RenderState.BLENDPARAM_ONE_MINUS_SRC_ALPHA; // mat.renderQueue = Laya.BaseMaterial.RENDERQUEUE_TRANSPARENT; // mat.depthTest = Laya.RenderState.DEPTHTEST_ALWAYS; this.plane.meshRenderer.material=...
来源: Laya_社区 发布时间: 20200626
请问为什么我在ps内设置gl_FragColor的Alpha值,并没有效果呢 var ps: string ="#ifdef FSHIGHPRECISION\nprecision highp float;\n" + "#else\nprecision mediump float;\n" + "#endif\n\n" + "#include \"LightHelper.glsl\";\n\n" + "uniform sampler2D u_texture;\n" + "varying vec2 v_Texcoor...
来源: Laya_社区 发布时间: 20171226
...tructor Properties _id destroyedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG EXPOSURE RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE RENDERQUEUE_TRANSPARENT ROTATION SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALPHATEST SHADERDEFINE_MAINTEXTURE TEXTURE TEXTURE_HDR_PARAMS TINTCOLOR Accessors Ma...
来源: Laya3.0_api 发布时间: 20231115
...constructor Properties destoryedImmediately lock name renderQueue url uuid ALPHATESTVALUE DEBUG RENDERQUEUE_ALPHATEST RENDERQUEUE_OPAQUE RENDERQUEUE_TRANSPARENT SHADERDEFINE_ADDTIVEFOG SHADERDEFINE_ALPHATEST SHADERDEFINE_MAINTEXTURE defaultMaterial renderQuality Accessors MaterialDefine MaterialProp...
来源: Laya3.0_api 发布时间: 20231102
...RIGHT const2DRenderCMD Accessors _curMat _targets asBitmap fillStyle globalAlpha globalCompositeOperation isMain Methods _drawCircle _drawLine _drawLines _drawPath _drawPie _drawPoly _drawTextureM _init _need _rotate _scale _transform addRenderObject3D add_String add_i add_i_String add_if add_iff ad...
来源: Laya3.0_api 发布时间: 20231102