大约有 90 项符合查询结果, 库内数据总量为 30,778 项。 (搜索耗时: 0.0030 秒)
...cumentationAll Packages | All Classes | Index | Frames No Frames HalfFloatUtilsMethods Packagelaya.d3.mathClasspublic class HalfFloatUtilsInheritanceHalfFloatUtils Object HalfFloatUtils 类用于创建HalfFloat工具。 Public Methods MethodDefined By convertToNumber(float16bits:int):Num...
来源: Laya2.0_api 发布时间: 20190513
...ix4x4, maxScale:Number):voidTerrainLeaf calcLODErrors(terrainHeightData:Float32Array, heighDataWidth:int, heightDataHeight:int):voidTerrainLeaf calcOriginalBoudingBoxAndSphere():voidTerrainLeaf calcSkirtVertextBuffer(offsetChunkX:int, offsetChunkZ:int, beginX:int, beginZ:int, girdSize:int, ...
来源: Laya2.0_api 发布时间: 20190513
...otected All Inherited Externals Only exported Menu Globals "laya/utils/HalfFloatUtils" HalfFloatUtils Class HalfFloatUtils HalfFloatUtils 类用于创建HalfFloat工具。 Hierarchy HalfFloatUtils Index Methods convertToNumber roundToFloat16Bits Methods Static convertToNumber convertToNumber(float16...
来源: Laya3.0_api 发布时间: 20231115
...x * a_Position; }`; var ps:string = ` #ifdef HIGHPRECISION precision highp float; #else precision mediump float; #endif #include "Lighting.glsl"; uniform sampler2D u_MainTex; uniform sampler2D u_NoiseTex; uniform vec3 u_CameraPos; uniform vec3 u_AmbientColor; uniform DirectionLight u_DirectionL...
来源: Laya_社区 发布时间: 20190923
...):void[override] Animator _updateAnimationNodeWorldMatix(localPositions:Float32Array, localRotations:Float32Array, localScales:Float32Array, worldMatrixs:Float32Array, parentIndices:Int16Array):void private [NATIVE] Animator _updateAvatarNodesToSprite():void private Animator addControllerLa...
来源: Laya2.0_api 发布时间: 20190513
... var ps: string = " \ precision mediump float; \ varying vec2 v_texcoord; \ varying vec4 v_color; \ uniform sampler2D texture; \ uniform float progress;\ uniform vec4 uv_info;...
来源: Laya_社区 发布时间: 20170606
... varying vec3 v_PositionWorld; uniform vec3 u_CameraPosition; uniform float u_FogStart; uniform float u_FogRange; #ifdef ADDTIVEFOG #else uniform vec3 u_FogColor; #endif #endif void main() { #ifdef RENDERMODE_MESH gl_FragColor=v_MeshColor; #else gl_FragColor=vec4(1.0); ...
来源: Laya_社区 发布时间: 20190802
... Constants.TagPlayer) { return; } float num = 0f; foreach (ContactPoint2D contactPoint2D in collision.contacts) { num += contactPoint2D.normalImpulse; } this.AddResistence(collision, this.inflationU...
来源: Laya_社区 发布时间: 20191028
... DrawTrianglesCmd texture : Texture 纹理。 DrawTrianglesCmd uvs : Float32Array UV数据。 DrawTrianglesCmd vertices : Float32Array 顶点数组。 DrawTrianglesCmd x : Number X轴偏移量。 DrawTrianglesCmd y : Number Y轴偏移量。 DrawTrianglesCmdPublic Methods MethodDefin...
来源: Laya2.0_api 发布时间: 20190513
...Defined in laya/ani/bone/canvasmesh/MeshData.ts:33 uv变换矩阵 uvs uvs: Float32Array = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]) Defined in laya/ani/bone/canvasmesh/MeshData.ts:18 uv数据 vertices vertices: Float32Array = new Float32Array([0, 0, 100, 0, 100, 100, 0, 100]) Defined in laya/ani/bo...
来源: Laya3.0_api 发布时间: 20231115