大约有 300 项符合查询结果, 库内数据总量为 31,560 项。 (搜索耗时: 0.0040 秒)
...rateMipmap _inPool _isCameraTarget _renderTarget destoryedImmediately lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel colorFormat compareMode cpuMemory defaultTexture depthStencilFormat depthStencilTexture destroyed dimension filterMode format gammaCorrection gammaSpace generateDepthTe...
来源: Laya3.0_api 发布时间: 20231102
... _inPool _isCameraTarget _renderTarget destroyedImmediately frameLoop lock name url uuid DEBUG Accessors anisoLevel baseMipmapLevel colorFormat compareMode cpuMemory defaultTexture depthStencilFormat depthStencilTexture destroyed dimension filterMode format frameBuffer gammaCorrection gammaSpace gen...
来源: Laya3.0_api 发布时间: 20231115
...ing, complete:Handler):void[static] 加载材质。 BaseMaterial setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _disposeResource():void[override] BaseMaterialPublic Consta...
来源: Laya2.0_api 发布时间: 20190513
...dMeshSprite3D Index Constructors constructor Properties _extra _scene _url name tag LIGHTMAP LIGHTMAPSCALEOFFSET LIGHTMAP_DIRECTION PICKCOLOR REFLECTIONCUBE_HDR_PARAMS REFLECTIONCUBE_PROBEBOXMAX REFLECTIONCUBE_PROBEBOXMIN REFLECTIONCUBE_PROBEPOSITION REFLECTIONTEXTURE SAHDERDEFINE_LIGHTMAP SHADERDEF...
来源: Laya3.0_api 发布时间: 20231115
...ing, complete:Handler):void[static] 加载材质。 BaseMaterial setShaderName(name:String):void 设置使用Shader名字。 BaseMaterialProtected Methods Show Inherited Protected Methods Show Inherited Protected Methods MethodDefined By _disposeResource():void[override] BaseMaterialPublic Consta...
来源: Laya2.0_api 发布时间: 20190513
...EDTYPE_REALTIME : int = 0[static] 灯光烘培类型-实时。LightSprite name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node scene : *[read-only] 获得所属场景。 Node shadow : Boolean[override] 设置是否产...
来源: Laya2.0_api 发布时间: 20190513
...EDTYPE_REALTIME : int = 0[static] 灯光烘培类型-实时。LightSprite name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node range : Number 获取点光的范围。 PointLight scene : *[read-only] 获得所属场景...
来源: Laya2.0_api 发布时间: 20190513
...ght SpotLight Index Constructors constructor Properties _extra _scene _url name tag WORLDINVERTFRONT Accessors active activeInHierarchy color components destroyed displayedInStage hideFlags id intensity is3D layer lightWorldMatrix lightmapBakedType mode numChildren parent scene shadowDepthBias shado...
来源: Laya3.0_api 发布时间: 20231115
...int):voidTemplet destroy():void[override] 释放纹理 Templet getAniNameByIndex(index:int):String 通过索引得动画名称 Templet getSkinIndexByName(skinName:String):int 通过皮肤名字得到皮肤索引 Templet getTexture(name:String):Texture 得到指定的纹理 Templet loa...
来源: Laya2.0_api 发布时间: 20190513
...EDTYPE_REALTIME : int = 0[static] 灯光烘培类型-实时。LightSprite name : String节点名称。Node numChildren : int[read-only] 子对象数量。 Node parent : Node[read-only] 父节点。Node range : Number 获取聚光的范围。 SpotLight scene : *[read-only] 获得所属场景...
来源: Laya2.0_api 发布时间: 20190513