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...t; }; //通过名字,清理一组对象池 ClearGroup(head_sign:string, caller:any, func:Function): void { for (var key in this._poolDic) { if (key.indexOf(head_sign) == 0) { var pool = this._poolDic[key]; if (func) { for (var i = 0, len = pool.length; i < len; i++) { var item = pool[i]; func.c...
来源: Laya3.0_文档 发布时间: 20251010
...t; }; //通过名字,清理一组对象池 ClearGroup(head_sign:string, caller:any, func:Function): void { for (var key in this._poolDic) { if (key.indexOf(head_sign) == 0) { var pool = this._poolDic[key]; if (func) { for (var i = 0, len = pool.length; i < len; i++) { var item = pool[i]; func.c...
来源: Laya3.0_文档 发布时间: 20250104
API DocumentationAll Packages | All Classes | Index | Frames No Frames PBRSpecularMaterialProperties | Methods | Constants Packagelaya.d3.core.materialClasspublic class PBRSpecularMaterialInheritancePBRSpecularMaterial BaseMaterial laya.resource.Resource PBRSpecularMaterial 类用于实现...
来源: Laya2.0_api 发布时间: 20190513
API DocumentationAll Packages | All Classes | Index | Frames No Frames UnlitMaterialProperties | Methods | Constants Packagelaya.d3.core.materialClasspublic class UnlitMaterialInheritanceUnlitMaterial BaseMaterial laya.resource.Resource UnlitMaterial 类用于实现不受光照影响的材...
来源: Laya2.0_api 发布时间: 20190513
API DocumentationAll Packages | All Classes | Index | Frames No Frames TrailRendererProperties | Methods Packagelaya.d3.core.trailClasspublic class TrailRendererInheritanceTrailRenderer BaseRender EventDispatcher Object TrailRenderer 类用于创建拖尾渲染器。 Public Properties Hide ...
来源: Laya2.0_api 发布时间: 20190513
API DocumentationAll Packages | All Classes | Index | Frames No Frames OctreeNodeProperties | Methods Packagelaya.d3.core.sceneClasspublic class OctreeNodeInheritanceOctreeNode ObjectImplements ITreeNodePublic Properties PropertyDefined By _children : Vector.<OctreeNode>OctreeNode...
来源: laya_api 发布时间: 20170929
API DocumentationAll Packages | All Classes | Index | Frames No Frames TextureCubeProperties | Methods | Constants Packagelaya.d3.resourceClasspublic class TextureCubeInheritanceTextureCube BaseTexture laya.resource.Bitmap TextureCube 类用于生成立方体纹理。 Public Properties Hid...
来源: Laya2.0_api 发布时间: 20190513
API DocumentationAll Packages | All Classes | Index | Frames No Frames VertexBuffer3DProperties | Methods Packagelaya.d3.graphicsClasspublic class VertexBuffer3DInheritanceVertexBuffer3D Buffer laya.resource.Resource VertexBuffer3D 类用于创建顶点缓冲。 Public Properties Hide Inher...
来源: laya_api 发布时间: 20170929
API DocumentationAll Packages | All Classes | Index | Frames No Frames BaseRenderProperties | Methods Packagelaya.d3.core.renderClasspublic class BaseRenderInheritanceBaseRender EventDispatcher ObjectImplements laya.resource.IDestroySubclasses GlitterRender, MeshRender, ShurikenParticleRend...
来源: laya_api 发布时间: 20170929
...个使用同一材质的静态物体在绘制的时候只使用一个drawcall,进而节省了CPU。在光照计算上,static的物体也更快一些。 另外,当勾选Static时,编辑器会询问是否同时改变所有子对象的静态标志,如图2-5所示 (图2-5) 当然也可以...
来源: Laya3.0_文档 发布时间: 20251010